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Train Track Cameos
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Maritimus
Cyborg Engineer


Joined: 04 Aug 2008
Location: Germany

PostPosted: Mon Jan 05, 2009 6:48 pm    Post subject:  Train Track Cameos
Subject description: Nothing special
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I made Train Tracks buildable and made cameos for them as you otherwise can't see in which direction the track goes. Contains 12 cameos.
They are not very good but as I made them I thought I'd post them...

Example:


(I actually got the traintracks to work, but not the slopes. Making a track without slopes is not very useful as the track has to stay on the same level all the time Rolling Eyes )



Track Cameos.zip
 Description:
The Cameos

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 Filename:  Track Cameos.zip
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jan 06, 2009 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should really of used the blank TS Icon backgrounds to create these. Most people don't use new backgrounds in their custom mods from what I've seen.

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Maritimus
Cyborg Engineer


Joined: 04 Aug 2008
Location: Germany

PostPosted: Tue Jan 06, 2009 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, perhaps I should have, but I doubt any serious mod is ever going to use them... until someone findes out how to make track slopes buildable, the whole idea of building tracks seems kind of pointless.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Jan 06, 2009 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

unless it's for all-flat maps like DTA's

Have you played with the ToTile= tag for the slopes? I can't remember if that calls any terrain type or just LAT

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Maritimus
Cyborg Engineer


Joined: 04 Aug 2008
Location: Germany

PostPosted: Wed Jan 07, 2009 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Mhh, I will test that as soon as I have time.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 07, 2009 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The slopes appear as terrain type, don't they, so that'd alter the coding, wouldn't it?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 07, 2009 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

you betcha it works #Tongue ToTile=tslope01 allowed me to place monorail slopes with no problems Smile

I guess this means tracks and trains are fully buildable (albeit still impractical in a real game though)



tracks.png
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 Filesize:  187.57 KB
 Viewed:  5962 Time(s)

tracks.png



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 07, 2009 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

But can they be built on slopes? I mean, all the other buildings don't build on slopes. Not being a very good ini modder I haven't the foggiest clue.

(Shouldn't this portion of the subject be amputated, and the transplanted into another forum?)

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Maritimus
Cyborg Engineer


Joined: 04 Aug 2008
Location: Germany

PostPosted: Wed Jan 07, 2009 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess PlaceAnywhere=yes would do the trick, wouldn't it ?
Anyway, I think I will make new cameos with the standard TS Icons then, and as well for the slopes.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 07, 2009 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
I guess this means tracks and trains are fully buildable (albeit still impractical in a real game though)

there's still the possibility to let the game do this in special maps via lots of trigger.

It would surely look cool if there is a destroyed monorail and after you've send an engineer into one civil building, the civilians start to rebuild the tracks.

In SP-Missions would this be a really cool feature, to let some reinforcements enter the map after the player has repaired the tracks.

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Maritimus
Cyborg Engineer


Joined: 04 Aug 2008
Location: Germany

PostPosted: Wed Jan 07, 2009 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried it now with PlaceAnywhere=yes, but it did not work. The track slopes can be built but not on the slopes >.<
So slopes are still not available for train tracks...

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