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3D modles from game
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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sat Jan 10, 2009 6:36 pm    Post subject:  3D modles from game Reply with quote  Mark this post and the followings unread

i have a question ive seen alot of units from KW and TW changed etc, like different versions of the GDI pred tank etc, are they created from scratch or have people downloaded the modles from some where and just worked from there or some thing?

i ask because ive started 3D modleing in my course now with the XSI program and i would like to be able to mess with some things from the game too.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Jan 10, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

EA released a few things, try looking on the page about the SDK on EA's C&C3 site. They're called art samples or something like that.

They're for 3dsmax though.

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spy46
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Joined: 14 Jul 2008

PostPosted: Sat Jan 10, 2009 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

i asked my teacher about 3DS files, he said that they are easy to transfer if you have ....... some kind of a file from it.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Jan 10, 2009 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're not .3ds, and that's an obsolete format anyway.
They're .max files, and .w3x files for use in C&C3, so you need 3dsmax to open them.

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spy46
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Joined: 14 Jul 2008

PostPosted: Sun Jan 11, 2009 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

humm then maybe he was talking about the actual files or some thing?

i just know that he said that you can take ones from one or the other, and then use them in the other program and that it was easy, maybe not ones that have already been formated or some thing?

it was only my first class so im not 100% on it

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Jan 11, 2009 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, at least Blender can´t handle .max and I doubt that other programs can as it´s a proprietary file format.
You could get the 3DS 30-Day trial though, to convert the models to a more common format.

Note that if you are planning to modify the models for use ingame, you will also need 3Ds Max to export them properly to W3X.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sun Jan 11, 2009 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty confident you won't find anything else that opens .max, and even if it does the C&C3 plugins only work for 3dsmax so you won't be able to use the materials.

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Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Sun Jan 11, 2009 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Considering that the w3x files are nothing but unencrypted xml files with a very simple structure (+ the fact that we have most of the source code for the C&C 3 shaders), I suppose it should be possible to write exporters and importers for free/OS 3D programs.... too bad the community is so small, and the interest so low that it's highly unlikely that anyone will ever do so.

...but if someone ever DID do so, the modding community could start thriving again... I suppose one of the main reasons why Generals modding was so popular was that all the models could be imported/exported to/from a free 3D program (GMax)... of course Generals was easier to code too, but at least coding doesn't require a highly expensive 3D program...

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Golan
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Joined: 21 Nov 2007

PostPosted: Sun Jan 11, 2009 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

There were some people trying to make an im-/exporter for Blender, but AFAIK all of those projects were dropped. However, W3X indeed appears to be quite simple, but I guess it´s rather a point of how, um, available 3DS as become to modders.

Still, having GMax was much better indeed...

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spy46
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Joined: 14 Jul 2008

PostPosted: Sun Jan 11, 2009 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

i see i see, well i have that class on monday so i will ask the teacher about it again, ask him what programs ect were needed.

he was very sure that it could be done with out a doubt, it was like asking some one if there was gravity on earth.

thats how sure he sounded to me.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Jan 13, 2009 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

its the OBI files, that are needed to be able to import/export a 3D file from XSI or 3D MAX to the other.

Very Happy

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Jan 13, 2009 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd imagine you mean .obj, you still need 3dsmax to export the models as .obj and if you can do that why aren't you just using 3dsmax anyway?
A course using XSI seems odd unless it's an XSI course, most places use Max or Maya because most jobs will involve using Max or Maya.

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spy46
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Joined: 14 Jul 2008

PostPosted: Tue Jan 13, 2009 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn, ok obj files.

got me, its just what they use.

the company that owns XSI also owns 3D max so it might not matter after a while, they will probably become more directly compatiable.

from what the teacher also told us (the class) there is very little difference in layout interface of 3D max and XSI.

he also said that XSI is more powerful and has better/more abilities or some thing.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Jan 13, 2009 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't know that, Autodesk are buying all the 3d software up :S
They'll probably add .fbx support soon.

Ask him if XSI is more powerful, why do nearly all game studios use 3dsmax or Maya? #Tongue

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Jan 14, 2009 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

because thats what every one else is/was trained and it still works just as good.

i guess you could say that its like compairing TW and KW, there both different than the other, but there also alot alike.

i think he also said that XSI has more on in so it takes more memory where 3D max doesnt.

or some thing like this

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