Posted: Thu Jan 01, 2009 12:45 pm Post subject:
AI Building...
As you may not be aware or care about, i'm making a mod for YR, and on the level i'm making, I need the Soviets to build up their own base. They're Libya, so... is this all I have to do? Or is there something else?
Posted: Sun Jan 11, 2009 3:25 pm Post subject:
Re: AI Building...
Bugsey827 wrote:
As you may not be aware or care about, i'm making a mod for YR, and on the level i'm making, I need the Soviets to build up their own base. They're Libya, so... is this all I have to do? Or is there something else?
Stop bashing the guy just because he/she doesn't know how to make a AI build a base in the campaign. All they wanted to know was how to do it, and instead 96% of the replies have basically been bashing on him/her...
I think what might be the problem, is that you might have forgotten to use the "Place Building Node" button in the drop down list on the buildings you want the AI to build in their special spots. "Create Building Node and delete building" will cause the building to get deleted, but a ghost form of it will stay showing a building node. The other option is to create a node without deleting the building. Anyways, it helps to look at the other campaign maps for ideas on how to make a good base layout. I hope this helps you some what, and if it doesn't, I tried. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Jan 12, 2009 6:28 pm Post subject:
Javier wrote:
Give it an IQ=0
You are even more stupid then the previous most stupid person of this thread -__-"
@ topicstarter: posting the map is much more useful then posting a snippet of coding, especially with mapping codes, because changing those manually outside FA2 leads to bad and/or crashy maps QUICK_EDIT
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