Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 29, 2026 7:42 am
All times are UTC + 0
AI Building...
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Bugsey827
Rocket Infantry


Joined: 15 Apr 2008

PostPosted: Thu Jan 01, 2009 12:45 pm    Post subject:  AI Building... Reply with quote  Mark this post and the followings unread

As you may not be aware or care about, i'm making a mod for YR, and on the level i'm making, I need the Soviets to build up their own base. They're Libya, so... is this all I have to do? Or is there something else?

[Africans]
IQ=5
000=NAPOWR,66,89
001=NAHAND,69, 94
002=NAREFN, 53,77
003=NARADR,53, 80
004=NALASR,98,77
Edge=North
Color=LightGold
Allies=Africans House,Russian House,Russians,Confederation,Confederation House
Country=Africans
Credits=600
NodeCount=5 (<- Example)
TechLevel=10
PercentBuilt=0
PlayerControl-no

Because that's what I got ('Cept i got NodeCount=50, and 50 buildings for them to build) And it has an IE

NOTE: I am using NPatch

Back to top
View user's profile Send private message
Bugsey827
Rocket Infantry


Joined: 15 Apr 2008

PostPosted: Sun Jan 11, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fine, don't reply... I should just stop trying on this website. #Microwave Wizard #CHanges #Scatter #infinity #Milti #monalisa

Back to top
View user's profile Send private message
kgb123
My Rank Will Never Change


Joined: 29 Sep 2008

PostPosted: Sun Jan 11, 2009 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

How can you help someone that cannot help them self Very Happy

_________________
The superiority of my rank will never change



~ Know it

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 11, 2009 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Besides PPMs not here to be "used". Its a give and take relationship.

Back to top
View user's profile Send private message Send e-mail
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 11, 2009 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol

Back to top
View user's profile Send private message Visit poster's website Skype Account
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Jan 11, 2009 3:25 pm    Post subject: Re: AI Building... Reply with quote  Mark this post and the followings unread

Bugsey827 wrote:
As you may not be aware or care about, i'm making a mod for YR, and on the level i'm making, I need the Soviets to build up their own base. They're Libya, so... is this all I have to do? Or is there something else?

[Africans]
IQ=5
000=NAPOWR,66,89
001=NAHAND,69, 94
002=NAREFN, 53,77
003=NARADR,53, 80
004=NALASR,98,77
Edge=North
Color=LightGold
Allies=Africans House,Russian House,Russians,Confederation,Confederation House
Country=Africans
Credits=600
NodeCount=5 (<- Example)
TechLevel=10
PercentBuilt=0
PlayerControl-no

Because that's what I got ('Cept i got NodeCount=50, and 50 buildings for them to build) And it has an IE

NOTE: I am using NPatch


thats the noobiest codes I ever seen. How could you even creatde those codes? Epic fail


Back to top
View user's profile Send private message
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 11, 2009 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
thats the noobiest codes I ever seen.
Look at any singleplayer campaign map, from TD to YR, you'll find those same codes. Imbecile.

Back to top
View user's profile Send private message Visit poster's website Skype Account
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jan 11, 2009 4:40 pm    Post subject: Re: AI Building... Reply with quote  Mark this post and the followings unread

Quote:
Epic fail

au contraire, epic fail pour vous


Back to top
View user's profile Send private message
Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Jan 11, 2009 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop bashing the guy just because he/she doesn't know how to make a AI build a base in the campaign. All they wanted to know was how to do it, and instead 96% of the replies have basically been bashing on him/her...

I think what might be the problem, is that you might have forgotten to use the "Place Building Node" button in the drop down list on the buildings you want the AI to build in their special spots. "Create Building Node and delete building" will cause the building to get deleted, but a ghost form of it will stay showing a building node. The other option is to create a node without deleting the building. Anyways, it helps to look at the other campaign maps for ideas on how to make a good base layout. I hope this helps you some what, and if it doesn't, I tried.

Back to top
View user's profile Send private message
Bugsey827
Rocket Infantry


Joined: 15 Apr 2008

PostPosted: Sun Jan 11, 2009 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gah! I left it for a few hours!
Um... I havn't yet tried it, next time I'm on FA2, I will.

Back to top
View user's profile Send private message
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 11, 2009 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Protip for the future... when you encouter an IE, posting the except.txt is kinda better than crying that you got an IE.

Back to top
View user's profile Send private message Visit poster's website Skype Account
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Jan 11, 2009 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

John Galt wrote:
Quote:
thats the noobiest codes I ever seen.
Look at any singleplayer campaign map, from TD to YR, you'll find those same codes. Imbecile.

but this wasnt a singleplayer map galt

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 11, 2009 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

John Galt wrote:
Quote:
thats the noobiest codes I ever seen.
Look at any singleplayer campaign map, from TD to YR, you'll find those same codes. Imbecile.


LOL!
That was too funny.

Back to top
View user's profile Send private message
Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Mon Jan 12, 2009 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Give it an IQ=0

_________________
Awesome banner made by m-.. I mean AltomareXD!

MY MOOOOOOOOD!!!!!!11!!1!!1111!!!11!!!1

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 12, 2009 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
Give it an IQ=0

You are even more stupid then the previous most stupid person of this thread -__-"
@ topicstarter: posting the map is much more useful then posting a snippet of coding, especially with mapping codes, because changing those manually outside FA2 leads to bad and/or crashy maps Wink

Back to top
View user's profile Send private message Send e-mail Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.4007s ][ Queries: 11 (0.0085s) ][ Debug on ]