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Infantry Sequences...
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Tue Jan 20, 2009 4:01 pm    Post subject:  Infantry Sequences...
Subject description: pls complete my list...
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well i was wondering of these

FireUpSounds=
ShovelSounds=
Idle2Sounds=
Die1Sounds=
Die2Sounds=
WalkSounds=
CrawlSounds=

is adding the word "Sounds" at the end can enable a sound to a picked sequence

like DeploySounds= or DeployFireSounds= etc...???

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 20, 2009 5:47 pm    Post subject: Re: Infantry Sequences... Reply with quote  Mark this post and the followings unread

- geno - wrote:

is adding the word "Sounds" at the end can enable a sound to a picked sequence
no

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Tue Jan 20, 2009 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Dinosaurs sequence have that... foot steps and the roar...

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 20, 2009 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

T-rex have these:

Idle2Sounds= 6 TrexRoar
Die1Sounds= 9 TrexDie
Die2Sounds= 9 TrexDie
WalkSounds= 2 TrexFoot
CrawlSounds= 2 TrexFoot

I dont think there are more, but hey, you can always test, it dont take more than 2 minutes

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Jan 20, 2009 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArseInTool, stop giving bullshit advice. If you don't know for sure if it does, don't tell him it doesn't. And yes, geno, as difficult as it sounds, you're going to have to actually, gasp, go and test it manually. Tough shit.

(I already know the answer, but since it's so immensely difficult to test, you'll have to check yourself.)

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