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Where can i get...
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rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Sun Jan 25, 2009 2:27 am    Post subject:  Where can i get... Reply with quote  Mark this post and the followings unread

whats a good site where i can get voxels/shps for red alert 2 not YR.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sun Jan 25, 2009 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't matter... unit graphics are not game specific.

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rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Sun Jan 25, 2009 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah but like i went to this one site and i downloaded shps and followed the instructions but both units i tried where there but there was no visual of it.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sun Jan 25, 2009 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Then you coded wrong...

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rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Sun Jan 25, 2009 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

ok but with both i did what it said in the readme.....when you add the code does it have to be on the bottom like if i were adding an infantry it would go at the bottom of the infantry codes or does it have to do with the fact it was a YR site when i was using RA2?

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sun Jan 25, 2009 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

It depends on what you were adding; was it an infantry, voxel, or a building?

In YR, there is a bug on the Vehicles list. If you go beyond no. 100 (or somwhere near that no.), the new unit wouldn't work.

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rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Sun Jan 25, 2009 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread


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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sun Jan 25, 2009 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

RA2; right!

Ok then. I usually follow a series of steps when I add a new unit. It somehow became a habit of mine.

First, copy the rules and paste them somwhere on the rules.ini; i suggest on the very last so it's easy to spot. Then copy the code, [code here], you know like [TANY] for Tanya. Paste that in the INFANTRY list. Just add a number on the bottom part of the list.

Did I forgot something?

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rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Sun Jan 25, 2009 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats helpful but yeah where do i put the shp files in the directory and what do you mean number at the bottom?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jan 25, 2009 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put the SHPs either in the /RA2 folder or create a .mix file using XCC mixer called EcacheXX.mix (with XX being any two numbers 03-99).

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