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USS Enterprise D
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NakedCrook
Medic


Joined: 22 Jan 2009

PostPosted: Sun Jan 25, 2009 7:49 am    Post subject:  USS Enterprise D
Subject description: First Public Voxel Attempt
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Anyways, I am looking for some feedback on this guy. I just finished its general shape and I added a bit of detail to it. I plan to do a bit more in terms of the hull and its texture.

What do you guys think so far?[/img]



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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Jan 25, 2009 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Darken the remap + do something with the black letters they are barely legible.

Other than that fix normals and your good to go.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 25, 2009 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

the shape is really accurate. well done

but as DM mentioned it needs some work on the normals and texture.
If you add small, thin stuff like the letters/blue-warpengine-line, you should give them an additional outline in a color between the details color and the main hull color. This way you can achieve some kind of antialiasing effect which will make the voxel look much better ingame.

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NakedCrook
Medic


Joined: 22 Jan 2009

PostPosted: Sun Jan 25, 2009 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys, I really appreciate the input. I am making a few changes to it now and I will test it in-game soon to see how it looks. Hopefully it will turn out nicely.

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