Posted: Mon Jan 26, 2009 9:35 pm Post subject:
TREE death idea!
Subject description: not sure if this aint done before.
Ok so I had the idea of making some trees in the Overlay set o that they could be crushable...like sandbags. But I was also thinking that when they die they should scar the earth with the image of the dead tree. Like if it could crater the area it was directly on before being crushed. Can they Scorch the earth when dying?, and can a image be atached to the scorch so it will show a crumbled up tree or bush? so the image of the dead tree won't disapear, will stay until game is restarted.
check diagram below.
Will it be possible?
Also any like-ness to any person in real life is merely coincidencial.
perhaps a non damaging death weapon...sort of like a demo truck perhaps. but then you could not control which scorch it made, nor the direction that the scorch is made, which would be a little unrealistic. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
actually, IIRC, death anims can be made for all the directions, atleast there's room for it in the infantry sequence part (which would be for units, and i don't know if buildings/overlays do something different).
Generals already does this. Care to make the jump? _________________ Please, read the signature rules of the forum. QUICK_EDIT
make the jump?...you mean changing to generals?, No way man!.
ok I go do some experimenting, You can make explosions for overlays right?...so then you can make invisible explosion and atach different scorches to it, then when riden over and destroyed it will leave a scar of dead tree or leaves whatever.
Can this be done?
Are the scorches generic to all explosions?...shudnt be, if so then it won't work. QUICK_EDIT
Normal overlays can't be crushed, walls use a special logic to make them crushable. You should be able to add a custom explosion to them tho. _________________
Trees can't. But as an overlay, they can be given Sandbag=yes.
(Correct me If I'm wrong, it's been a while since I checked out the Overlays) QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Jan 27, 2009 10:35 pm Post subject:
DaFool wrote:
actually, IIRC, death anims can be made for all the directions, atleast there's room for it in the infantry sequence part (which would be for units, and i don't know if buildings/overlays do something different).
Well having "room" for them doesn't mean they'll get used, as an example the stand sequence just accepts 1 frame per facing. Anyways I still want to try doing that . QUICK_EDIT
Help the bush itself, its not showing in the map editor or game, the map editor reads the rules ini code, I can place it but the image dosnt show.
First time working with overlays
Here is the rules I copied the rock rules and art.
Wah!.....ey actually...that mite work, but they won't show properly in the isotemp palete IIRC and if I use the Isounit one then the lighting effects won't work on them right?.
So they will odly stick out like soar thumbs on the battlefield.
And it might cause trouble, but that could be a very soviet solution by you, to a problem. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Jan 28, 2009 1:09 am Post subject:
it doesn't matter if you make them in isotem or unitem. IIRC, the game reads the SHP and finds out what palet it's in. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
you could have eight trees to a shp. One for each facing, and then you could position them in FA2, and then face em a different direction to get the desired tree. Just have 1 tree per direction for the standing fames, and then add death frames. You could have two sets two, because YR supports using a different anim for snow maps and regular maps (IE seal). _________________ Please, read the signature rules of the forum. QUICK_EDIT
likly demo truck, they attack the thing what is on it
That can't work without having the tree damage the unit that crushes it (and the trees would of course also need to be made as buildings or units). I'm thinking from the perspective as a TS modder of course... Maybe RA2 has some kind of logic for the demo truck which allows it to destroy itself without damaging nearby units or buildings... _________________ QUICK_EDIT
they will anyway damge the unit which pass over it
But the bushes can be made to die in damge 1 , and it is possible healing the unit after the bushes show destroying _________________
[Bush1]
Crater=Bushleaves, leafyblob, stump
Or it might be scorh, but the mark is attatched to the warhead IIRC. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I doubt that you can make overlays explode in RA2. At least in TS do walls and other overlays can't have any explosion attached, because they don't belong to buildingtypes. _________________ SHP Artist of Twisted Insurrection: Nod buildings
bah... You can make walls explode, just code them as walls that don't link. (Guardrange=0 IIRC, if it causes an IE go for 1) _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
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