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how the deploytime work?
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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Fri Jan 30, 2009 6:30 am    Post subject:  how the deploytime work?
Subject description: it work?
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hi, theses days i was testing the deploy time in the allied barracks and i put a random value, but in game, any difference has been noticed, soo the deploy time works and i was searching and founded a section where set the deploy time, there is a way of make this separate?

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Dark Templar
Medic


Joined: 29 Jan 2009

PostPosted: Fri Jan 30, 2009 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeployTime, as far as I know, has to do with Passengers and vehicles that deploy into structures.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jan 30, 2009 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

That tag is also used on all the weapons factory and gates on TS.
I think it only works with buildings that have a DoorStages= or GateStages= tag in art.ini.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 31, 2009 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

but there is a way of control the deploy of building individualy?

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Jan 31, 2009 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought that this only applied to units that unfolds into buildings and objects that deploy a weapon.

If you mean to slowdown/speedup a buildup i don't think that can be done.

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