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The Generals poll
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Why do you not like to mod Generals?
  It lacks several C&C-typical stuff (sidebar at right, ConYard system)
  3D moddeling is difficult
  Coding is difficult
  Prefer older games
  EA made it
  I do mod Generals
  Something else (please explain)
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Author Message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jan 31, 2009 6:37 pm    Post subject:  The Generals poll
Subject description: why PPM doesn't like this game...
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Okay, after a little chat between me and DaFool we decided to create this poll. It's to discover why PPM ain't interested in modding Generals. The outcome of this poll will decide if we are going to invest more time to make Generals more popular here.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 31, 2009 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i just don't mod generals because it style is deifferent, i don't know, but i'm learning to make maps in generals!(at least!) Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jan 31, 2009 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I only dislike the campaign, that's all.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 31, 2009 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't actually ever took a look at the Generals moding. Then again, even though it uses the .ini system, it requiered a lot more knowledge to go beyond a simple,"Added 10 tanks shooting lasers" mod.

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Sat Jan 31, 2009 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I went for EA made it although its that and the 1st option and the 4th option, I personally hate EA purely because they seem to never help me with any problems I ever post on the forums, like my current RA3 connection problems.

As for Generals I will play it but only with mates, the AI are boring easy and the campaign is rubbish. Also like gufu said it does require more knowledge than modding the older (real) C&C games.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Jan 31, 2009 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I don't mod Generals because I started modding 2D games, and I got used to them. After learning 3D modeling I thought about moving to a 3D engine (either Warcraft 3 or Generals), however I was too attached to TS 2D engine and modding, and I also didn't like the idea of making a TC at that time (no 3D game had the sci-fi atmosphere I wanted).
Then came TW and I thought about modding it (this time a TC), but I didn't like it, dunno why actually.
Anyways I still have plans for said TC, yet the game isn't out yet, apparently it' more suited for what I want (though it will need some modifications, Laughing), sadly it isn't a C&C game.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jan 31, 2009 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

It lacks a good rendering system+coding is pretty hard for me...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jan 31, 2009 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I does mod teh generals #Tongue

Will tutorials help those who dont like the coding?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jan 31, 2009 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
It lacks a good rendering system+coding is pretty hard for me...


Oh come on, you knew nothing of SAGE rendering until i told you lol

Ya'know, people are picky, and its bad.

Generals is a good game, good concept, just was not executed very well. And for people who said "EA Made it", well, you should research Westwood a little, there where not always the golden charm thought think they are. So really, EA did good by keeping the trademark open by seeing that they could still make money with it, thats not a bade thing, its what all games company's aer out there for NO matter what you say, and that is, money...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Jan 31, 2009 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

when coding... you will work at least a day...sometimes for me only a one proper coded unit i can accomplished...and also the ini is more expanded...

you can easily differentiate the coding style of TS/RA2/YR to Generals...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jan 31, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats the power of scripts over limit types. Wink

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Jan 31, 2009 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, probably'll move on to Generals eventually, but not until I'm completely bored (and mod finished) of ra2/yr #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 31, 2009 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like voxelling, pure and simple.
Older games have a uniqueness about them. As good as Generals or TW or RA3 may be, they're just more games. Back around TD, RA, and TS they're fresher and have that undefinable aspect of soul which is so lacked in any newer game.

I'll probably end up modding Generals, but not until it is an old game, hopefully with more finished mods and tutorials.
For now I'll stick with voxelling.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jan 31, 2009 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals came out 1 year and 4 months after YR did. That isn't much of a difference in age.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 31, 2009 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't say YR was any good #Tongue
I mean that while EA is a great business, the developers aren't seen to pour soul into their games - they're just clones now.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sat Jan 31, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hate it because stock resolution is SO low. I have a wide screen and seeing one unit on my screen at a time makes REGULUS MAD. REGULUS SMASH!

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sat Jan 31, 2009 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regulus wrote:
I hate it because stock resolution is SO low. I have a wide screen and seeing one unit on my screen at a time makes REGULUS MAD. REGULUS SMASH!


Use a custom resolution then. #Tongue

I see nothing wrong with Generals...well it's story sucks but still it's fun to play and have great mods.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 31, 2009 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tore wrote:
Regulus wrote:
I hate it because stock resolution is SO low. I have a wide screen and seeing one unit on my screen at a time makes REGULUS MAD. REGULUS SMASH!


Use a custom resolution then. #Tongue

I see nothing wrong with Generals...well it's story sucks but still it's fun to play and have great mods.


i can't play great epic mods because i don't have zero hour!!! Crying or Very sad

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Jan 31, 2009 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very easy.

"It lacks several C&C-typical stuff (sidebar at right, ConYard system)"

Also the simple fact that they made an C&C single player campaign without FMV's is just so much heresy, the only way EA can redeem themselves is by sacrificing 666 million newborn babies.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sat Jan 31, 2009 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

You shouldn't have to install a custom resolution for a game that should already have it. Fail game was/is fail.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Feb 02, 2009 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, generals came out in 2003, what was the standard resolution back then? And do games that came out at a similar time have widescreen and big resoultion options?

Also, this poll died pretty quickly.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Feb 03, 2009 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I come to the conclusion that PPM just doesn't give a shit about Generals. Simple as that. I think I know just enough for my next move...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Tue Feb 03, 2009 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i dont see someone making a TS mod for generals
i think that should be next #Tongue

Tiberian Generals is dead with cannis.net...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Feb 04, 2009 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

TBH even if I don't know coding,I have to say,that there is a pretty big possibility of moving my project to Gen.,but,I'm still taking this into discussion,and all the work is WiP/private.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Feb 04, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't model, shop, script in WB and the inis. The coding is damn, very damn complicated. The furthest "modding" I've done into Gens/ZH was changing a unit's buildtime, health etc. and adding the Guard/Attack Move buttons.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Feb 04, 2009 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mod Generals: Zero Hour in my own free time coding wise...
and might make my own models later.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Feb 05, 2009 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess I was too busy voxelling for TS and RA2 to look at it.

And on top of that they had a wierd resource system (I mean who leaves crates of valuable supplies in the middle of nowhere) and the side bar of course.

Dispite these Im sure we can come up with come creative ways of getting around them to be more cncish.

Home grown tutorials would also be great to boost interest in Generals here.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Feb 05, 2009 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

There's a decent amount of tutorials in there now, enough to get a modder starter. Atleast now we don't have to link generals modders away to distant lands (and probably never see them again).

I wonder if some big name flagship mod that got a bunch of people involved would gain interest? The coding is actually not that hard once you learn what everything means, and in a way it seems alot more organized than the older games codes.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Feb 05, 2009 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

yes... generals coding are organized... the thing that im not interested to mod this for now is i dont have time...
and as i said before the coding takes too much time also hehehe...

Quote:
And on top of that they had a wierd resource system (I mean who leaves crates of valuable supplies in the middle of nowhere) and the side bar of course.

ores can be still make like in RA3 mod...


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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Feb 05, 2009 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I wonder if some big name flagship mod that got a bunch of people involved would gain interest? The coding is actually not that hard once you learn what everything means, and in a way it seems alot more organized than the older games codes.


Well I was kind of thinking the same thing. I have sent a message to one of the administrators/creators from the mmosg (massively multiplayer online strategy game) Rivality if he would mind if a generals mod was made based on its core concepts. Still waiting for a reply as it was only sent 4 hours ago.

But we could take it in and tweak it to our liking as well as add further sides to it.

It would be a simple mod to make derived from simple concepts and I think it would be very fun to play.

http://www.rivality.com/

The graphics dont have to be state of the art to pull something like this off either so it might to something like generals justice in the long run.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Feb 05, 2009 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Well,I see some nice concepts there...

Just registered ^^

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Feb 05, 2009 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok I got the ok from the admin/creator of Rivality to make it into an RTS mod.

Quote:
Subject: Re: Rivality to RTS
From: henrik
Date: 2009-02-05 16:08:31

That sounds really interesting. I don´t know anything about your experience in game programming but it would be really cool to see Rivality as a RTS game.
I guess that would be quite a lot of work though, but im not very much into graphical programming myself.

So yes, you are free to give it a try, though, of course we cannot allow any competing business with our concept. So if you are serious about doing this, maybe we could cooperate for a cool single player complement to Rivality.com.

Regards,
- henrik


I think he was under the impression this was going to be a game starting from scratch. I'll fill him in further on what were doing.

So If you guys are serious about making a flagship mod to relaunch interest in generals modding, this is probably the best opportunity.

Who is interested in working with me?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 06, 2009 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Someone told me on moddb that the ra3 mod was better than mine....Do I dare post comparison pics?

Anyways,
It lacks several C&C-typical stuff: These can be emulated
3D moddeling is difficult: it becomes intuition after a while
Coding is difficult: not after the first couple times
Prefer older games: Matters of taste can't be argued
EA made it: oh grow up
I do mod Generals: yay
Something else (please explain)

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Feb 06, 2009 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Well,I discussed with banshee yesterday and it seems that Gen could be a better engine than RA3 for me.

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Fri Feb 06, 2009 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Generals is like the second game on SAGE Engine.
And RA3 is like... the 3rd and 4th.

Don't really know I don't like paying attention, with how many variations of the same engine can come up.

Generals 2/It's expansion pack will use RNA.
Then after that they will recreate it but it will still be the same lack luster of an engine, and call it CNA or DNA. lol

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Feb 06, 2009 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Mortecha wrote:
Ok I got the ok from the admin/creator of Rivality to make it into an RTS mod.

Quote:
Subject: Re: Rivality to RTS
From: henrik
Date: 2009-02-05 16:08:31

That sounds really interesting. I don´t know anything about your experience in game programming but it would be really cool to see Rivality as a RTS game.
I guess that would be quite a lot of work though, but im not very much into graphical programming myself.

So yes, you are free to give it a try, though, of course we cannot allow any competing business with our concept. So if you are serious about doing this, maybe we could cooperate for a cool single player complement to Rivality.com.

Regards,
- henrik


I think he was under the impression this was going to be a game starting from scratch. I'll fill him in further on what were doing.

So If you guys are serious about making a flagship mod to relaunch interest in generals modding, this is probably the best opportunity.

Who is interested in working with me?

Depends on what jobs you have. I don't know the universe/game you linked to, but it looks nice #Tongue

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Fri Feb 06, 2009 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't hate Generals, but it's definitely not a C&C. I feel more interested in modding the older games because isometric(dimetric) is much easier than 3D. Although, there are issues that could be fixed by modding 3D engines.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri Feb 06, 2009 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Depends on what jobs you have. I don't know the universe/game you linked to, but it looks nice #Tongue


Well I'll need acouple of days to research and plan the features of the mod. I think getting the oil based resource system to work will be the hardest part at this stage.

But modelling and coding will be the only required jobs for now. I can do alittle modelling in 3ds max (mainly extruding and bevelling an editable poly), and an definitely going to learn skinning with textures and UV maps. so It would be good for me to start by building simple units such as these.

The units themselves and the art forms behind rivality are very reminicent of the same art styles of say advanced wars so the models won't have to be complicated or highly detailed. They should be able to fit with in the poly count limits of the generals sage engine.

If your interested Dutchy, your in.

This will have to be build into a small workable demo before we can even think of applying to have hosting here. Saying that though, We need a private forum atleast to develope it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 07, 2009 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I am interested, but I just remember that I also have some jobs to do for MV, TI and my own Generals Mod... So I dunno if I can do much for it Neutral I can do the things you want (coding, basic moddeling).

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Feb 09, 2009 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

No worries, Luckly this wont be a massive mod so that shouldn't be a problem.

Is anyone else interested in working on theis project?

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Mon Feb 09, 2009 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArmageddonEvil wrote:
Generals 2/It's expansion pack will use RNA.


I do pray tell where you've heard confirmation of them developing Generals 2, much less an expansion pack?

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Feb 09, 2009 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

3 words:
It's not C&C

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Mon Feb 09, 2009 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rico wrote:
It's not C&C

Because?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Feb 09, 2009 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) It eschews all elements that make C&C gameplay C&C:
Construction yard
Regrowing map resource
Single build que for WFs/Barracks (first game to do so)
No GDI, Nod, Allies or Soviets
No live action FMVs
No links to the C&C universe (You know it's meant to be)

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Mon Feb 09, 2009 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt_Albrecht Plays C&C Generals wrote:
Noes!!111!!1!!1 I hav a dozer!! w00t is has nothing to do with C&C!!1!!11!1!! Lulz, no Tiberium or Ore? WTF!1!!11!! And what´s "China"?? Man, this sucks ass Sad

Is this how you fell when you play Generals #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Feb 09, 2009 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. How I feel when I play generals is "Meh, this is a mediocre game with a ripoff logo".

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Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Mon Feb 09, 2009 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do see some of your points, but you can still build buildings, build own resource structures(Makes up for lack of regrowing Resources), Capture tech structures, garrison civilian buildings and a lot of other stuff like the previous C&C games had.

And it seems like you didn´t play the campagins at all, FMVs were replaced with Cutscenes(if you didn´t know, it works much like FMVs), but you still proves that FMVs are one thing that makes C&C C&C.

Also, C&C 3 has alot of stuff that comes from Generals, like:
-Each WF\Bar\AF has it´s own buildque
-All Inf can garrison Structures
-FOW
-New buildque for each CY (taken from Dozers\Workers)
-FOW returns over an area when no units are inside it

Did you see that, or did you pay to much attention to the Tiberium, Nod and GDI to notice it Rolling Eyes

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Feb 09, 2009 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn it, I forgot about engineers. I wonder if I could edit the hijacker code so my engie hijacks structures?

But cutscenes and story should not be a factor to us modders dealing with a game. Infact, we should be adding our own story and cutscenes even if we are going to mod.

The User Interface is a bit more primitive than that of say, ra2, but thats just because there are no direct buttons to buildings (I'll see if I can change this).

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Feb 09, 2009 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I map, as for modding I didn't do anything more then replace a skin and once deleted the Col. Burton build limit. Razz

But as for real modding, no. (exept mapping)

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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Feb 10, 2009 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I just came across something I read (and saved) a while ago:
Quote:
Playing Generals is a very simple mix of 'forgetting' various things about the game and then slowly remembering them once you're comfortable with them:
1) 'Forget' the fact that it has C&C in the title.
2) 'Forget' that it has EA anywhere near it.
3) While playing, reassure yourself that "Generals is a fine game in many respects"
4) Slowly rehabilitate yourself to either of the top two concepts (Depending on which one offends you less)
...

(Very useful for first time players)

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