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Heavy Gun turret
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Feb 09, 2009 4:57 am    Post subject:  Heavy Gun turret Reply with quote  Mark this post and the followings unread

what has I done!? Very Happy

The evolution of a vxl to a shp:


Credits: Myself, Westwood(C&P stuffs), OmegaBolt( some handy tips and fixes to an alternate version that ultimately gave birth to the allied version)



heavy turret.png
 Description:
Soviet version. no buildup yet or snow version. but this will be posted soon after final touches.
 Filesize:  195.02 KB
 Viewed:  3156 Time(s)

heavy turret.png



b0009.png
 Description:
I liked this turret base(Allied version) but it still needs tons of work, including buildup and snow frames, and it's own turret, this might get posted eventually.
 Filesize:  5.82 KB
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b0009.png



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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Mon Feb 09, 2009 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

This one is the best copy and paste jobs, what I have ever seen. And that turret rocks Very Happy

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Feb 09, 2009 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

cool. I used this technique for making derelict cars for TS:CAE. But I never did anything bigger than a dumpster.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Feb 09, 2009 8:07 am    Post subject:   Reply with quote  Mark this post and the followings unread

Neat Wink

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 09, 2009 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

That Allied turret is exceptional. With texture and care it could become as good as (better than) the original buildings.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Feb 09, 2009 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
That Allied turret is exceptional. With texture and care it could become as good as (better than) the original buildings.


Yeah we'll see, but I doubt ill be able to pull off a good buildup for any of this Sad

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Feb 09, 2009 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

That Soviet version is awesome. Very Happy

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Feb 09, 2009 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gj have more faith in yourself Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Feb 09, 2009 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I ztyping hate CnP Jobs, but this is actually really good, because it's hard to tell which the copied and pasted parts are taken from (It's pretty obvious on most other buildings). Good work Tony.

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Mon Feb 09, 2009 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol.
Pretty good gun turret. =P

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Feb 10, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I ztyping hate CnP Jobs, but this is actually really good, because it's hard to tell which the copied and pasted parts are taken from (It's pretty obvious on most other buildings). Good work Tony.


Thanks Aro, that's partially because the soviet version is what happened to the allied voxel 2 shp you see below it.

And thanks again for your help Bolt.

Wink

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Tue Feb 10, 2009 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

sexy and deadly and oddly familiar

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Feb 10, 2009 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

cool, I'll take 10 Twisted Evil

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Feb 12, 2009 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

More work = slight improvement, at this point I'm just going to work on a buildup, and maybe an active animation. then this thing will be up for grabs.

Yes i see the shadow messup #Tongue



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fixy.png



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Feb 12, 2009 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks coolio , could be used as a coastal artillery.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Feb 12, 2009 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

And better yet, for maps.. can be captured maybe. but would need to be a non hostile owner at start.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Feb 12, 2009 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or make it require power and use maps without civ powerplants Wink
Anyways, it looks good Tony Smile

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Feb 13, 2009 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats so awesome.

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