Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri Feb 06, 2009 6:24 pm Post subject:
S-21
Subject description: civilian supersonic, WHITE (glows less than halftrack), GREY, SOVIET and CAMO SOVIET versions
Based on project of Sukhoi and Gulfstream from early 1990's, last report was about chinese cooperation with Sukhoi few years ago...
I know this can be used as civilian plane (on airport or overflows scripted in a map) or after some edit as a medium bomber (like Tu-22M3).
If you are gonna use this, credit me please, I put some effort in.
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Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Mon Mar 09, 2009 8:59 pm; edited 4 times in total QUICK_EDIT
Joined: 24 Oct 2008 Location: Wars World!!! Posts: -99999999
Posted: Fri Feb 06, 2009 11:03 pm Post subject:
I agree with AG there. Make it a Soviet scheme. Still good work there! _________________ Awesome banner made by m-.. I mean AltomareXD!
MY MOOOOOOOOD!!!!!!11!!1!!1111!!!11!!!1 QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sat Feb 07, 2009 10:23 am Post subject:
Quote:
white doesn't work too well on voxels, it will glow a lot
I don't think it's glowing so much... I focused to make realistic voxel.
And the brightest colour is #38. Try to make white voxel sometime...
But I am also gonna make bomber version.
EDIT: Added new versions (grey civilian, soviet, camo soviet (like Boris MiG)) to first post.
@Allied General: Have you even look on first post, that in-game picture was there... _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Sat Feb 07, 2009 10:01 pm; edited 1 time in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Feb 09, 2009 9:14 pm Post subject:
Erased windows, added bomb doors (needed 2 minutes on this edit, so I won't release this bomber version), otherwise it's that soviet camo passenger supersonic.
EDIT: BTW, you can see cameos of some units from my mod, I am gonna replace M Launcher with something else (probably anti-ground Spyker-like truck (Spyker = Israeli AA system)), howitzer, shilka, medium tank, flamer will be replaced (and only med. tank will be buildable - transform logic). So these will be in scrap-pack (with proper credits). Hind, Siege Chopper and Kirov will be replaced by something bada$$ what was concept even before EA and CnC modders came with similar unit... (but it's based upon fictional unit from one very good sci-fi film)
screenshot2_9_2_2009.png
Description:
Poor cottage (any building would be destroyed by one strike of this plane)...
Filesize:
1.08 MB
Viewed:
12090 Time(s)
screenshot1_9_2_2009.png
Description:
You can see some voxels of my mod, that shilka (edited 2tnk by Daz) will be released in scrap pack, (that double-barreled tank substitutes Apoc before tech upgrade (Apoc, Mammy, TeslaT))
Filesize:
1.07 MB
Viewed:
12090 Time(s)
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Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Feb 23, 2009 4:40 pm Post subject:
BTW, does this deserve spotlight, or not (see all pictures before)?
Also, does my concept RA3 Mirage Tank and those new chinese voxels deserve spotlight? _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
yes it deserve spotlight! I love image screenshot2_9_2_2009.png
but the admins are doing a really shitty job at spotlighting voxels _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Feb 23, 2009 11:28 pm Post subject:
Well, I used blueprints on this one, but all has been done in voxel editor (except few touches on texture in 2D editor). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Mar 09, 2009 9:01 pm Post subject:
Added ingames of Grey, Camo and plain Soviet version. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Mar 10, 2009 5:24 pm Post subject:
out of most of the trash in spotlight section... im still wondering why some good voxels in normal section havent been spotlighted.... compared to most in spotlight section... they are pretty good. QUICK_EDIT
The normals could be a bit better. The roof should light up when facing South-West, but for some reason, it's rather dark. Usually, all shadows point either North-East or East-North-East, so the light must come from SW or WSW. _________________ QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Mar 10, 2009 9:05 pm Post subject:
I have been doing this pretty long time.
Since nobody fixed that CnP normals bug in VXL editor, it's hard to fix some bad things (AN 8.2 is screwed because of bug lines in 2nd layer). And since should fly 2.3M...
s21_001.gif
Description:
normals AN 5.6 (range2.6, 3:1, etc.) + some handpaint touches
Filesize:
899.54 KB
Viewed:
11618 Time(s)
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