speaking of the hammer, I was thinking about making it like the technical/marauder. It kills enemies and then picks up their crates, which it then gets the bonus weapons (unless the true way is possible). So the progression would be machine gun->light cannon->heavy cannon. I don't want to give it a rocket launcher or artillery, because well, that would ruin a game.
Anyways, here's some models (I've got the sputnik in the works....although I don't know what his purpose will be, stealth detection? Mine clearer?).
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I'd tell ya something about how that...v3,v4 or what on earth is because it looks...weird.Make it one single cylinder,not more because it looks like some sort of suspension.Or like something I said earlier in the thread(I hope you didn't took it serious,but aparently you did )
I based my models off of what I can see. For ra1 it was the tiny shps, for ra2 I looked at the voxels in voxel viewer, and now I look at ra3 models in WB. So the things I recreate have also gotten more detailed. The sickle is going to be hard to make, it's all rounded and stuff. But it's alsmost one of the most bad ass units in the game. _________________ Please, read the signature rules of the forum. QUICK_EDIT
damn where the hell have i been o_o looking awesome Dafool (just fixed it)
also will you be Making Yuri as a New faction or will it be a Side faction of the soviets (if it been said sorry i just can't be bother reading the rest even tho iam doing it now lol) _________________ nothing can kill the great army of the black hand
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Every side is basically going to be their own side, but the difference between a faction and a subfaction will be wether or not you choose to play them ingame or in the skirmish menu. In the long run, there's not much difference, but the sidebar will be same. Yuri will be his own faction. The ai also comes into consideration, because since you choose the subfaction ingame, they can use 1 ai slot.
Right now I'm adding four sides, and 8 factions.
Allies
-ra1 ("Brits")
-ra2 ("Allies")
-ra3 ("Blue")
Japan
Soviets
-ra1 ("Russia")
-ra2 ("Soviets")
-ra3 ("Union")
Yuri _________________ Please, read the signature rules of the forum. QUICK_EDIT
ah seem like a good idea =P
anyway haveing a little Fun on the 2nd umm demo lol
i notices a few things the YAK has a little Shadow Bug and the Flame range its too Short so the big flame is like 1 small Part ahead of the target
other then that iam totaly Gobsmacked at how Awesome everything Looks for now _________________ nothing can kill the great army of the black hand
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for one thing i just wanna see how japan and Yuri Looks o_o and i think Yuri Gattling tank is going to be easy since its pretty much China gattling Tank with another turret and a dome Like object in the Middle... now i wanna play Yuri Revenge XD _________________ nothing can kill the great army of the black hand
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i say you should add every Cnc Faction =P but that wouldn't be RA tho Lol _________________ nothing can kill the great army of the black hand
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NOOOOOOO!!!! That'd kill what makes this good, a lack of crappy unoriginal sides!
GLA=cruddy Nod/Al Quaeda knock-off
USA=Perverted vision of Allies/GDI
China=Soviets but without what makes them good. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
i say you should have two verson one with the normal generals (gla china and USA only) and one without or at lest just Null it out in the code for ppl to unnull out =P _________________ nothing can kill the great army of the black hand
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I'm gonna leave the generals guys in the corner for now, they are good to test with because they actually work (ai wise). but here's the con yard I have been working on. It was a very strange lookign building.
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edit: bloody internet ¬_¬ _________________ nothing can kill the great army of the black hand
Last edited by The Black Hand on Mon Feb 09, 2009 10:30 am; edited 2 times in total QUICK_EDIT
looks Nice but it doesn't have that Con yard feel to it to be honest it looks more like a war factory or a boat yard
but then again if its RA3 i wouldn't know how to RA3 it is cause i don't have it =/ _________________ nothing can kill the great army of the black hand
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Here's a pic of my three most recent buildings; the super reactor, the conyard, and the tech center. I'm debating if I should make the crusher crane or not. It has three purposes in ra3; 1) heals units (possible) (through drones, maybe I could make battledrones?) 2) It grinds units (not sure if possible) 3) builds structures (possible to emulate).
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The Con Yard looks a lot better from above.
Also like the Reactor, but I'm not sure about the Tech Center (But I don't like many of the Soviet Buildings, so you did a good job anyways). QUICK_EDIT
Nice, work.
The Crusher Crane could be somewhat hard to be added into Generals. =O
But at least you did good with most of the buildings of Ra3. =P QUICK_EDIT
I'm content with the buildings I posted above, they may not have as much detail as I wanted them too (the super reactor has 800 polies in anim8or, and anim8or goes by any shape, not just triangles, so I figure there's gonna be several hundered more when they break it down).
You may find this funny, but I really like the setup of the command bar for the Union MCV. Its
1Power 3Refinery 5Reactor 7Tech 9Iron 11Sentry 13Tesla
2Barrack 4War Fact 6Airfeild 8Crane 10Vacuum 12Flak 14ConYard
It has a really good flow to it, as the prerequisites things have gof rom left to right, the defensive structures are all together on the right, and the deploy button (conyard) is in the corner. Not only that, but I was able to fit everything in one bar _________________ Please, read the signature rules of the forum. QUICK_EDIT
I was just talking about how I like the way I organized the buttons. Something that probably will go completly unnoticed lol _________________ Please, read the signature rules of the forum. QUICK_EDIT
I was getting a little bored of working with the soviets, so I took a little break with this guy; the burst drone. It will work like a cheap scout for the empire, detech stealth and stuff, and also be able to self detonate, but I'm gonna make it have a low amount of health and do very little damage.
EDIT: Rather than doing the triple post, I'll add the vacuum imploder WiP here.
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Here's the Vaccum Imploder and ore refinery ingame. I think I have to make the imploder bigger and the refinery smaller.
4 more buildings to go, then it's unit time.
EDIT: Here's the Crusher Crane, but it's niether crushes, nor is it much of a crane. On the bright side it can repair your units. 3 more buildings to go.
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here's the iron curtain, along with the way I have the icons arranged. Notice the 1 building I haven't made yet, the first building you should build. Also, I'll replace the ConYard Icon with the deploy icon later.
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Ok guys, I have the outpost that the sputnik deploys into done, I'll work on the Power Plant tonight. I don't really know If the sputnik will actually make into the final product of the mod, as it's kinda useless when translated into generals. Maybe I could replace it with something badass.....I really like the rig in TW.... _________________ Please, read the signature rules of the forum. QUICK_EDIT
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