Now I have been speaking with the creators of rivality in regards to making an RTS version through a mod for generals. The aims of this is to kickstart some interest in generals modding here on PPM, to improve skills in coding and 3d modelling for those who want to work on it, And to produce a mod which is FUN to play.
The key aspects of Rivality is its simplicity and its artstyle (something very reminicent of advanced wars). In the actual online game all of the units look the same and are very american in regards to design, some even direct ports like the apache, stealth bomber and hummer.
For the RTS version, there should be acouple of sides (2 to start with) with similar functioning units but all having unique unit and building designs. Also on another note all of the units will be freshly redesigned so that units like the hummer that have been used over and over again won't make a reapearance.
The resource system in the online game relies on oil. You pump it out of the ground using derricks then you refine it and sell it. A similar system will have to be looked into for the RTS version but just for the start of the mods development one or 2 derricks can be made buildable to the player.
INFANTRY
As with the vehicles the infantry are all the same. There are also not that many.
Soldier
AT soldier
Medic
Engineer (online these guys build new bases, but in the RTS sense they could do their cnc engineering stuff)
Spy (They ummmmmm spy:), looks like lara croft mixed with tanya.)
General (not really usable in an RTS setting from its purpose in rivality online. But this unit could be an objective to assassinate in a type of game mode)
VEHICLES
Hummer (This mod wont be using hummers I dont think, A more modern variant will be much more suitable)
Sheridan/Light tank
MBT
AA(If a geopard and a tanguska had sex, this is what you will get)
Artillery(RTS wise a self propelled gun would be better, this could make a good base defence though when bunkered down in a sandbag pit).
Apache (definitely way too overused, won't be seeing this in the RTS)
Eurofighter (the only non american themed unit here)
Stealth bomber (another heavily used unit)
BUILDINGS
Barracks
Factory
Guard Tower
Administration
Radar (online this tells you how long a task force will take before they attack you, RTS can be the same as the standard cnc radar system)
Oil pump
Oil refinery
Oil storage tanks ( I don't know what limitations there are in order to get a silo system working in generals. This may just be left out)
Airfield
No power plants for some reason. They can either be left out of the RTS version as well by saying the buildings generate their own power through generators or a power plant system can be used. I havn't fully decided on that one just yet.
For now I will be looking for coders and modellers, but I don't expect anyone to join up just yet as this mod is just starting and there is nothing to show just yet.
Well thats it for now, I'll post up some models once some are done which shouldn't be too far down the track.






