been playin this demo game since yesterday and i can't seem to get enough of it. In fact i want to play the full game now more than ever.
If only the RA3 Dev guy's could take some inspiration from this smaller dev companys, perhaps RA3 would have been even better.
I am not comparing the 2 games. I was just dreamin of how nice RA3 would have been with the other games graphics and other gameplay elements. Like the cover system, the physics, etc..etc..... QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat Feb 14, 2009 3:34 pm Post subject:
Quote:
If only the RA3 Dev guy's could take some inspiration from this smaller dev companys, perhaps RA3 would have been even better.
do you mean EA rip off this company like this company has from the company that made World in Conflict? _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Meh. Better a good ripoff than a poor original idea TBH... Look at the iphone, it was just a posh ripoff of every other phone (internet features, little games, phone, text and msn). But it's stormed the market. See my point? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I think we covered something similar in the commanders challenges challenges thread.
A quote from Elerium-155 would sum it up nicely.
Elerium-155 wrote:
For those saying "lolol RA was never serious", many other games have humourous moments in a serious atmosphere to lighten the mood. Fallout as an example doesn't take itself too seriously (crashed UFO random encounter, general inserts, etc) and is one of the best games created. If you're inserting humour to lighten the mood, there's a fine line between how much it needs i.e. lighten the mood but still keep consistency with the serious place it's in. It also depends on the skill of the writers too.
RA3 on the other hand is just a gigantic joke, it's not even satire, rather it's something along the lines of Playboy: The RTS mashed with memes and current trends to sell more.
Codename Panzers Cold War was originally developed by Stormregion. A Hungarian Dev which produced the Swine RTS game as well as the CP: Panzers series including the Rush for Berlin and Rush for the Bomb series.
CP: Cold War were supposed to be published by EAGames last Year but StormRegion was brought by the lossing TENTACLE Studios and the game were put in the backburner as legal disputes arised due to non payment of contract fees/salaries for the StormRegion Employees affected by the closure of TENTACLE. The Original Devs (The core development Team of StormRegion) went to make an independent studio (Now known as INNOGLOW) and strived hard to complete the game which is now slated for release in March 10, 2009.
This Dev Team, which made low-budget but high quality games is much unlike EALA in one "BIG" aspect. "BUDGET", but if you have played their past games and have already tried the Demo of CP:Cold War. You might say a lot in praise of these guys who are making real quality RTS games despite being limitedly-funded.
Try the Demo, then if you like it. Buy their game and in a way help them make more games like it or better. This are the Devs worth supporting.
@revolutionary;
StormRegion did'nt rip anything out of WIC, they did in fact "borrowed" some formulas from CoH. Ideas that were refined and even expanded upon in order to arive at an even better gameplay elements.
@Everybody;
Please do try the Demo before commenting further. Then tell me if this game does'nt have what it takes to be among one of the best RTS games ever. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Feb 14, 2009 9:08 pm Post subject:
Only the RTS they make is completely different from C&C RTS:
-no base building
-no unit construction
-limited support powers like bombers and paradrops
I played Panzers, and I didn't really liked it. Did play all campaigns, but I missed the building aspect of C&C. It was fun to use WW2 tanks in good battles though. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat Feb 14, 2009 9:21 pm Post subject:
@ CoolSon
I know thay didnt actualy rip any thing from world in conflict i was sugestion that the idea of a no base building, cold war RTS was a very similar idea to WIC. _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Codename Panzers: Cold War has the following features;
-Realistic cover system, Damage system and intelligent A.I. (Troops that behave in a CoH maner).
-Limited Base Building (You can build defensive structures like, MG Nest, Watch Towers, Obstacles. Also you can build Mechanic/Repair Station, Medic Station, Radar Jammer Station. I dont yet know the full scope of the base-building elements, yet, what i've seen in the demo is great and will surely change your perception of this game)
-Limited Unit Building (You can build Infantry and Vehicle Units Upon capturing strategic Buildings/Locations which they call here as "Points of Interests). Likewise the Unit Delivery system is very much "Realistic than in WIC, as in not being parachuted but instead through Light Choppers heavy_Lift Helicopters as well as through water-borne transports, factories, barracks, strategic points and parachuted infantry.
-Resource management is based on a "Capture Strategic locations-Points of Interestes" which generates points spent in upgrading units, buying more units, building defensive and operational structures).
-"Visible Unit Upgrades" You will love the way you can upgrade your units through visible details that makes the unit presentation even more realistic.
-The physics system is excellent. Tank and vehicles behave and move like their real-life counterparts. The Ragdoll physics is also exceptional.
-Terrain deformations and virtually destructible environment.
-Day & Night cycle
-Weather effects affects gameplay through reduced visibility and hampered movements as well as LOS and LINE of Fire Elements.
-Particle systems and weapons effects are extemely beautiful and realsitically rendered.
-Beautifull Terrain and very high detailing of landscapes in the maps which also presents a more strategic playing field with elevation affecting gameplay.
All These and coupled with the the RA3 base building and unit building elements is what i always dreamed of in a C&C game. Yet i know these are only wishful thinking. C&C (specially RA3) will always be made in accordance to EALA standards. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sun Feb 15, 2009 1:25 am Post subject:
CoolSon wrote:
All These and coupled with the the RA3 base building and unit building elements is what i always dreamed of in a C&C game. Yet i know these are only wishful thinking. C&C (specially RA3) will always be made in accordance to EALA standards.
YES, yes, and yes.
Oh yeah, and yes. Yeah. That would be my dream come true. _________________ Destroy to create. All for the hunt to dominate!
I'm reading "realism" and "realistic" left and right. Realism is so overrated it isn't even funny. I play games to get away from reality. I'd much rather play a cartoon-esque game in a completely fictional world. It's way more interesting. You already know what happens in reality, how is that entertaining...? _________________
Anyway, why is this fanboy douche fest in the RA3 Editing forum? Shouldn't it... I don't know... be in a more appropriate section? Jesus ztyping Christ. QUICK_EDIT
Yeah, but RA1 had funny, RA2 was a bit wacky but I can live with RA2. It's RA3 that's gone overboard with the "funny"; it's like one of those bad comedy shows that resort to cheap jokes and "pie in the face" gags every 5 seconds, you laugh a little at first but the novelty soon wears off. There's something to be said for the fact RA2 still has a large-ish MP player base. I see the sides and the bare stripped out arsenals. 6-ish infantry per side at most (Shotgun, AT, Dog, Tanya, Spy, Engie), (Cons, Flak, Bear, TT, Engie, Jarmen Kell... Err, I mean Natasha).
And Icy, everything is overrated. At least RA2 had good slapstick... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Feb 15, 2009 3:28 pm Post subject:
Play the game and you'll see it has good humour. Now stop whining about RA3 before you've played it a couple of times, especially the campaigns... QUICK_EDIT
Good humour? So good humour is tits at the briefing screen, a giant mount rushmore-esque head shooting a laser from its mouth and tanks that act like people...
Maybe it's just me but shouldn't there be some irony in there? this is a Red Alert! Not an episode of the benny hill show... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Feb 15, 2009 4:41 pm Post subject:
Then our views of the words 'good humour' differ. I don't care, but stop whining about it. We don't ask for your opinion every fricking time RA3 is mentioned.
Also, do not take this personal, I mean this to everyone why keeps whining RA3 ain't worth the RA part of it. Go and have fun with RA1/RA2 then instead of wasting your time telling others how bad you think RA3 is. QUICK_EDIT
I finally bought RA3 friday. I like it but it is a bit over the top.(i like the campaign),I did try out 3d ripper and it works fine.. it also worked great for world in conflict.
Hey Icy, Banshee, DCoder( god bless him ) make us some ra3 modding tools! QUICK_EDIT
This game looks really good, I agree. But it doesn't look like RA2, or RA3.
EA made a decision to push things further - it might have been wrong, but they were the ones making the choice.
In a way I like the idea of RA3. Everyone is going for grittier and grittier games. Team Fortress 2 - I love it, is a good middle ground between 'gritty' and 'absolutely insane anime-fied Japanese invasion'.
Maybe EA made the wrong call, but I have a theory: Play RA3, or don't.
Codename Panzers looks nice, has quite an enjoyable look and nice fire (Judging from very limited screenies). if I had to pick what Generals 2 will look like, I dearly hope it will be this. QUICK_EDIT
I didn't have any problem with graphic on Ra3 , i think it look very beautiful and have own style different from another realism RTS game that you can find every where like COH , World in Conflict even Alt WW2 game like "War Front:Turning Point"
[only 1 thing i want to blame them is Story both C&c3 and Ra3 is so lame] QUICK_EDIT
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