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Trouble with animated textures
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Feb 21, 2009 1:34 pm    Post subject:  Trouble with animated textures
Subject description: Alternatively GDI Radar WIP
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I've been having a problem recently whenever an animated texture loops. In the exact frame where the animation ends I get a black frame, just like if the model didn't have said texture.
The problem is that it just happens when I render it, as it's fine in the viewports and active view Confused.
Any ideas about what might cause it?.

Also design suggestions are appreciated, as this model is a WIP.



GDI Radar.gif
 Description:
 Filesize:  874.81 KB
 Viewed:  1013 Time(s)

GDI Radar.gif



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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sat Feb 21, 2009 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm I am not entirely sure but get jasc animation shop and open the animation look for the black frame and remove it.
The design looks less of a radar and more of a sonar detection center its still very nice though you could probably use it for a campaign building.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Feb 21, 2009 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the problem is that the frame is not black, everything is fine in the texture, it's just at render time when the black frame appears, when the animation loops.
Anyways increasing the "playback time" seems to fix it.

Also it's not actually a radar, but it's going to be used as one. It's some sort of communications center.
Edit: Also this is only a part of the tower, as I haven't modeled the rest of it.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sat Feb 21, 2009 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay try making the number of frames in the animation the same length as the texture.

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