Posted: Fri Feb 13, 2009 9:36 pm Post subject:
Replacing structures
Basically, I'm trying to use a new model for Nod Hand. There are several files that are included in my mod:
Code:
-Mod.xml
-NODHandOfNOD.xml
-(in ART folder): -NBHand.w3x (mesh),
-NBHand.dds (diffuse)
-NBHandNRM.dds (normal)
-NBHandSPM.dds (specular)
-NBHandSCR.dds (nod scroll map);
-NBHand.xml
-NBHandNRM.xml
-NBHandSPM.xml
-NBHandSCR.xml
+some other files that are referenced in NODHandOfNOD.xml
The mod compiles fine, and all the (upper) files are in the built mod.
Some art files are missing but (as it says in the manual) this is normal.
I didn't use animations yet, just the static model);
I start my mod trough the CnC3 Control Center, and start new skirmish.
But (as you can guess it ) the original Hand of Nod is in game instead of new one.
Are there any errors/leaches i did in building the mod that i oversee
(for example like such that orig models in game cannot be replaced by the ones in mod)
The NODHandOffNOD.xml is just a copy of the orig xml that comes with the ModSDK.
This is the includes in NODHandOffNOD:
Yes, I did that now. It seems it has worked, but the model is invisible in game?
In W3XViewer the model and textures are visible, but when i build the mod, and start the game with it, it is invisible and can't be selected.
If anyone needs the xml files i'll post them QUICK_EDIT
Here is the xml file,
The only thing I did in this file is that I replaced model paths. My new model's name is NodHandRE.w3x
If someone can see if there is missing something and tell me what to do...
NODHandOfNOD.txt
Description:
This is xml file, but I had to rename it in txt file to upload it.
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