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Ra2 Civilian Building SHP WIP
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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Feb 27, 2009 5:57 am    Post subject:  Ra2 Civilian Building SHP WIP
Subject description: When finished, it will be released to the public.
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UPDATE: MKIII


Hey people, I have a building to share.


Make 3:

(invasion of the barrels)



Make 2:

(no more toasters =D)


-Make 1 is gone from page now (save space),
it was the worst, but if you want you can see it here


Constructive comments appreciated.

Last edited by MT on Fri Mar 06, 2009 3:52 am; edited 5 times in total

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Feb 27, 2009 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

the specular and glossiness are extremely high for your textures, and you shrink wrapped a cylinder when it should have been textured as a cylinder...

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Fri Feb 27, 2009 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

As a small chip of somekind or a pump, looks ok,but as a building it does not.Wheres the building anyway,also,windows,doors?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Feb 27, 2009 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, looks like something from an Army Men game.

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Boogiewoo0
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Joined: 24 Dec 2008

PostPosted: Fri Feb 27, 2009 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I played those games and they had a much different style.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Feb 27, 2009 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Boogiewoo0 wrote:
I played those games and they had a much different style.
Duh, I mean in that it looks like its made from things from around the house...

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Boogiewoo0
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Joined: 24 Dec 2008

PostPosted: Sat Feb 28, 2009 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Boogiewoo0 wrote:
I played those games and they had a much different style.
Duh, I mean in that it looks like its made from things from around the house...


I see what you mean. I see...



One of these that has been cut in half.



one of these painted red.



Some pumice stone.



And some black Bic pen caps fresh from the mold.

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Feb 28, 2009 1:05 am    Post subject:   Reply with quote  Mark this post and the followings unread

I wonder how would it look in real life made from these things... #Tongue

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Feb 28, 2009 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Now presenting MKII!

daTS wrote:
the specular and glossiness are extremely high for your textures, and you shrink wrapped a cylinder when it should have been textured as a cylinder...

Thanks, UV wrap fixed. But about the rest:
There is a control for specular, about which value you recommend? I want to be as close to cartoony ra2 style.

Using Blender, there is no script or anything for ra2 models.
So I had to try to set camera, light, and cartoony effect all manually xP


Boogiewoo0 wrote:
OmegaBolt wrote:
Boogiewoo0 wrote:
I played those games and they had a much different style.
Duh, I mean in that it looks like its made from things from around the house...


I never noticed it until now xD
Maybe my subconscious is trying to tell me something Laughing

But seriously, the cause may be because I have a set of basic models, I call "library" (with object such as pipes, satellite dishes, storage tanks, the foundation etc.), that I can use as a base to save time for a 3d model.

vefbl4 wrote:
As a small chip of somekind or a pump, looks ok,but as a building it does not.Wheres the building anyway,also,windows,doors?

Okay, added those things, hope it looks more like a proper building this time ^^



More comments still appreciated: this is for public, and I want the public to have something useful.

Anyways, sorry I didn't inform of this: I think its purpose will be some civilian building that is ore or money related.

P.S. That stick is a flag pole, so it will have a flag eventually like the other civilian buildings.

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Mar 01, 2009 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Image moved to first post. So is the MKII better now?

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Mar 01, 2009 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it. But the red under the pole looks a bit cartoony.

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Mar 03, 2009 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

These comments are helpful in improving. If no more flaws pointed out, than I'd move on to making the shadows.

But, I don't have any idea of making snow or damage frames... Any advice from experience modelers on this?

Biohazard wrote:
I like it. But the red under the pole looks a bit cartoony.

Ok, do you mean the circular base of the pole (forgot to texture dark),
or the "roof" of that little building thing under it, with the 2 square extrusions?
And, if the latter, any idea to fix it?

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Biohazard
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Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue Mar 03, 2009 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The roof

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Wed Mar 04, 2009 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Bravo,my friend. Very Happy Next time just think about the materials(try to make it more like concrete(real materials)),think about the inside layout(that would be perfect).Some people dont realize that all those details really make a great deal. Very Happy



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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Mar 06, 2009 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

UPDATE!

-Images cropped for space saving

-Some changes, now presenting MKIII!

@Biohazard Okay, edited. Is the cartooniness gone?

@vefbl4 amazing, you make all the insides of a building too? o.o
Really, I usually can't be bothered to make anything that you can't see in SHP format, but what you mentioned is a whole new level of detail,
Actual building stuff...

MK III render is at the top of the page;
this one ss is a bit random, from the view inside ^^
(the change to make this view render well are not real changes)

A new view on life:


So, I'm planning MK III to be final, unless some more comments to help improve it ^^

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Fri Mar 06, 2009 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
@vefbl4 amazing, you make all the insides of a building too? o.o
Really, I usually can't be bothered to make anything that you can't see in SHP format, but what you mentioned is a whole new level of detail,
Actual building stuff...


No,no,no!I mean you should always remember that there are rooms etc

Just like here,i made that one year ago,or so.

I could just make a box,with windows,but I made it with all kinds of doors,balcons,like in real life. Razz



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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Mar 06, 2009 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough, cough*


This is more boxy, although real (and originally grey). #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Mar 06, 2009 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like post-89'.

Wow,you guys advanced incredibly fast.

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Biohazard
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Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Mar 06, 2009 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

:O amazing!

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