Posted: Sat Jul 26, 2003 10:34 am Post subject:
Problems with my new weapon.
I made a new weapon for my new orca aircraft. It is surpose to have a primary fire and a secondary fire but when i test it in game only the primary fire works. Can soemone take a look at my new weapon and see what the problem is please.
In rule.ini i have:
[OrcaMissiles]
Damage=35
ROF=3
Range=10
Projectile=AAHeatSeeker3
Speed=30
Warhead=ORCASW
Report=ORCAMIS1
the problem is aircraft wont recognize it's secondary weapon... dunno why.. but i tried givin the orca a chaingun 4 a secondary weapon.. but heck it wont use it _________________ ::TSR Home-Grown Vxl Maker::
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Mon Jul 28, 2003 5:36 am Post subject:
compair how much damage each weapon will do to each other The unit will alwayes use the most efective weapon. Try fidiling with the warheads to make one target only infantry and the other to target anthing else _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
Turalyon, u told me to change the warhead (verses) about the weapons I had in RA2 and it works. Do it work in TS? _________________ Born on the Island from the Heavens
I was sworn to protect the Master Emerald
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Tue Nov 11, 2003 5:34 am Post subject:
hold up... so you want basically like the same thing... although firing from diffent sides of the aircraft... cuz that is not the first impression I had when I read the first post of the topic... _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
If your primary weapon has a set ammo, like the orca bomber has to reload after a certain amount of bombs, and the secondary is a vulcan cannon, it wont attack with the vulcan cannon after it runs out of bombs? QUICK_EDIT
Lol you guys are all wrong, the orca fighter has two missile racks and he wan't both of them to be used. You only need one weapon for that; and only one FireFLH value in art.ini. but you need burst=2, so the first missile will come out at the PrimaryFireFLH value, then the second will come out at the opposite value, automatically. And giving a Secondary=TheSameWeaponAsPrimary, OBVIOUSLY don't work, duh! QUICK_EDIT
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