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Problems with my new weapon.
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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Jul 26, 2003 10:34 am    Post subject:  Problems with my new weapon. Reply with quote  Mark this post and the followings unread

I made a new weapon for my new orca aircraft. It is surpose to have a primary fire and a secondary fire but when i test it in game only the primary fire works. Can soemone take a look at my new weapon and see what the problem is please.

In rule.ini i have:
[OrcaMissiles]
Damage=35
ROF=3
Range=10
Projectile=AAHeatSeeker3
Speed=30
Warhead=ORCASW
Report=ORCAMIS1

[AAHeatSeeker3]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[ORCASW]
Spread=10
Wall=yes
Wood=yes
Verses=30%,95%,90%,100%,70%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

Then in art.ini i have:
[ORCASCOUT]
Cameo=
Voxel=yes
PrimaryFireFLH=0,200,0
SecondaryFireFLH=0,-200,0

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Jul 26, 2003 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

where is the code for the unit and the 2nd weapon?

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Jul 26, 2003 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

the problem is aircraft wont recognize it's secondary weapon... dunno why.. but i tried givin the orca a chaingun 4 a secondary weapon.. but heck it wont use it Smile

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sun Jul 27, 2003 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok that sucks. Thanks

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Jul 28, 2003 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

compair how much damage each weapon will do to each other The unit will alwayes use the most efective weapon. Try fidiling with the warheads to make one target only infantry and the other to target anthing else

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Mon Jul 28, 2003 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm useing the same weapon for promary and secondary.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Aug 01, 2003 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

then why not burst=2

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Aug 01, 2003 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because i want them fireing from diffrent possitions. And burst wont affect my weapon.

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Goldy
Cyborg Engineer


Joined: 03 Jul 2003

PostPosted: Mon Nov 10, 2003 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Turalyon, u told me to change the warhead (verses) about the weapons I had in RA2 and it works. Do it work in TS?

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Mon Nov 10, 2003 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

if I understand correctly what you are asking, then the answer is yes.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Tue Nov 11, 2003 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

hold up... so you want basically like the same thing... although firing from diffent sides of the aircraft... cuz that is not the first impression I had when I read the first post of the topic...

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Nov 11, 2003 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

TerroR wrote:
Because i want them fireing from diffrent possitions. And burst wont affect my weapon.


Use values like
PrimaryFireFLH=15,75,-32
SecondaryFireFLH=15,-75,-32

for it in art.ini.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Tue Nov 11, 2003 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

If your primary weapon has a set ammo, like the orca bomber has to reload after a certain amount of bombs, and the secondary is a vulcan cannon, it wont attack with the vulcan cannon after it runs out of bombs?

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Nov 11, 2003 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

IIRC, the Ammo tag on a unit affects all weapons.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Nov 11, 2003 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great idea though

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Nov 12, 2003 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol you guys are all wrong, the orca fighter has two missile racks and he wan't both of them to be used. You only need one weapon for that; and only one FireFLH value in art.ini. but you need burst=2, so the first missile will come out at the PrimaryFireFLH value, then the second will come out at the opposite value, automatically. And giving a Secondary=TheSameWeaponAsPrimary, OBVIOUSLY don't work, duh!

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