Posted: Sun Mar 08, 2009 10:23 pm Post subject:
Effin Yuri!!
He doens't build the new refinery I put in. I added it to the
PrerequisiteProc
BuildRefinery (in the AI section)
And I added AIBuildThis=yes to the new refinery but he never built it.
Also I decided to put the Slave miner back in (was previously disabled because of the new refinery) because Yuri wouldn't build the new refinery thus never making it up the tech ladder making it a boring fight. But now he decides it's an awesome idea to build like a million of em and now I'm getting harsh lag because of it. QUICK_EDIT
And so on and so forth. It's the reason why AI won't really use new buildings. Even with AIBuildThis=yes it will only build 1 instance of it and not really use it. (Unless it has a Superweapon= attached to it, then it will use the SW)
Take a good look at that section. Base defenses, war factories, barracks, and more are controlled where the above-mentioned code is. QUICK_EDIT
So I can only have 3 buildings (one for each side) for refinery at any given time? And if that's so then y wouldn't yuri build the new refinery when it was in the 'YourYuriRefineryHere' slot (the new refinery was in that spot before and the slave miner was replaced)? QUICK_EDIT
1 is used for simplicity's sake. Owner= and more will take care of who can build what.
Additionally 1 is used for AI building, you can put as many as you need (2-3-X numbers of refineries per side) and the AI will if coded right build all of the listed buildings.
ModEnc can elaborate more on the related tags including that one. QUICK_EDIT
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