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Ownership Question
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DeeZire
Cyborg Engineer


Joined: 20 Nov 2006

PostPosted: Sat Mar 07, 2009 5:05 pm    Post subject:  Ownership Question
Subject description: Has this been done?
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Been a while since I modded TS and I'm not sure if this has ever been done or explored.

Has anyone any idea of how to make something available exclusively only for one side? What I mean is could GDI be given a unit or structure that Nod could not obtain even if they captured a GDI con yard and worked their way up the tech tree?

Any ideas appreciated.

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Credulo
Civilian


Joined: 09 Mar 2009
Location: Brazil

PostPosted: Tue Mar 10, 2009 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think this is kinda impossible since i dont know any rts that hav this feature

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Mar 11, 2009 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Credulo, your obvious lack of familiarity with RTS games clearly does not make you the best person to answer this query. RA2 has exactly this feature in the form of ForbiddenHouses and RequiredHouses tags and it is years old. There is no way I'm aware of to emulate that behavior in TS though.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 11, 2009 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

i wouldn't say "no way", but at least not with a fast and simple method.

I haven't tried it yet and only thought a while ago about this and how to solve this problem.
Here my ideas

-give the player a invincible, invisible and unbuildable starting unit, which you make as the prerequisite for this unit/building.
-try to use an upgrade as prerequisite. due to their very special behaviour as upgrades, they work only in the moment they have been placed as prerequisite. So you can try to give the conyard an upgrade (see subfactions as the result of upgrades) which is then the prerequisite for the further techtree. Since an enemy could capture the conyard but the upgrade wouldn't work anymore as prerequisite, you can this way try to give a side an exclusive unit/building.

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Wed Mar 11, 2009 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.... Upgrades... I should try that sometime. I usually tinker with "RequiredHouses=" and "ForbiddenHouses=".

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Mar 11, 2009 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Given that this is Tiberian Sun and not RA2, those won't work.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Mar 11, 2009 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

even using upgrades as prerequisites, I still don't see how it could be possible in TS.

YR though is easy, there's even a tag ForbiddenHouses= that does just that.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Mar 11, 2009 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess another thing to add to the Hyperpatch's wish list.

Alternatively do as LKO said, adding an extra building, that's not capturable. Though that's quite useless for multiplayer, since it would require to not be buildable (IMO it's better as a campaign feature).
For multiplayer, you could achieve it, be adding a special unit that's only available as a starting unit, which deploys into the special uncapturable building; however this will cause some troubles, if the player looses it, since he won't be able to build it again.
Hmm, you could set the building as a prerequisite to itself, allowing the player build more copies of said building, however if the player loses his conyard and all the special buildings, even if he gets a new conyard he would be unable to build that building again Confused.

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