Posted: Sat Mar 07, 2009 5:05 pm Post subject:
Ownership Question
Subject description: Has this been done?
Been a while since I modded TS and I'm not sure if this has ever been done or explored.
Has anyone any idea of how to make something available exclusively only for one side? What I mean is could GDI be given a unit or structure that Nod could not obtain even if they captured a GDI con yard and worked their way up the tech tree?
Credulo, your obvious lack of familiarity with RTS games clearly does not make you the best person to answer this query. RA2 has exactly this feature in the form of ForbiddenHouses and RequiredHouses tags and it is years old. There is no way I'm aware of to emulate that behavior in TS though. QUICK_EDIT
i wouldn't say "no way", but at least not with a fast and simple method.
I haven't tried it yet and only thought a while ago about this and how to solve this problem.
Here my ideas
-give the player a invincible, invisible and unbuildable starting unit, which you make as the prerequisite for this unit/building.
-try to use an upgrade as prerequisite. due to their very special behaviour as upgrades, they work only in the moment they have been placed as prerequisite. So you can try to give the conyard an upgrade (see subfactions as the result of upgrades) which is then the prerequisite for the further techtree. Since an enemy could capture the conyard but the upgrade wouldn't work anymore as prerequisite, you can this way try to give a side an exclusive unit/building. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Mar 11, 2009 10:57 pm Post subject:
I guess another thing to add to the Hyperpatch's wish list.
Alternatively do as LKO said, adding an extra building, that's not capturable. Though that's quite useless for multiplayer, since it would require to not be buildable (IMO it's better as a campaign feature).
For multiplayer, you could achieve it, be adding a special unit that's only available as a starting unit, which deploys into the special uncapturable building; however this will cause some troubles, if the player looses it, since he won't be able to build it again.
Hmm, you could set the building as a prerequisite to itself, allowing the player build more copies of said building, however if the player loses his conyard and all the special buildings, even if he gets a new conyard he would be unable to build that building again . QUICK_EDIT
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