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Chaotic´s chaotic concepts
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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Tue Feb 17, 2009 5:44 pm    Post subject:  Chaotic´s chaotic concepts
Subject description: See my latest post
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It has been some time since I last did anything, but here are two models I have worked on for a "little Project" of mine

The first is a scout unit (this is v2.5)


the second one is a Main Battle Tank (This is also v2)


Here is an ingame of the MBT v.2

(How do I make it bigger without remaking it?)

and here is the scout v.2 ingame

with the old MBT


comments please. thanks.

Chaotic General

Edited: updated the models

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Last edited by Chaotic General on Sat Feb 21, 2009 6:26 pm; edited 3 times in total

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Feb 17, 2009 7:53 pm    Post subject: Re: Two voxels i am working on Reply with quote  Mark this post and the followings unread

Chaotic General wrote:
I think all they might need is to be larger, and maybe some more detail


Your thoughts are correct.

And what about making the main battle tank's barrel darker in case of lighter than the main body?
I think it would look alot better then.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Wed Feb 18, 2009 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the new scout looks awesome.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Feb 18, 2009 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

well, they're not the worst I've seen. Keep focusing on shading, texture, and scale

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Feb 18, 2009 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

The scout looks alright.

I think the Tank's turret would look better, bigger.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 18, 2009 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

don't use pure black on the wheels and tracks. use dark grey instead. you can also give each second voxel on the track a slightly brighter color to show the separate track links. Though this could be a bit too much detail on such a small voxel. Trial and error is best here.

The tank could be a tad higher as it looks quite flat and small ingame. But the design is really good and should be kept.

The scout has an interesting design too, though it's hard to differentiate the front and rear from the side view. maybe add something special to the rear like an antenna or fuel tank. Or work with the texture and shape. The editor preview looks already quite good, but it doesn't turns out that well ingame.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Wed Feb 18, 2009 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I will see what I can do.

also, I found the concept that I drew some time ago
here is the scout concept


and the main battle tank concept


I have one more, but I want to finish these two first Smile

Chaotic General

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Feb 18, 2009 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, the concepts look real nice. Make the scout bigger just a bit, and make the tank allot bigger, it seems to small.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Wed Feb 18, 2009 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chaotic General wrote:
I found the concept that I drew some time ago.


Wow. You're a waaay better artist than me.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Thu Feb 19, 2009 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is a artillery piece that I came up with yesterday

Concept (I found that these really help)


As a Voxel


And finally Ingame

(I think I might keep the MBT the same size, maybe)

I thank all I need to do is add alittle more detail
(and make a deploy animation Sad )

Chaotic General

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Feb 19, 2009 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah,man,do you bother if I use some(or all #Tongue ) of those concepts?

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Thu Feb 19, 2009 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think a lot of people here would be happy to make voxels of your concept art. You should consider making a contest out of it.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Fri Feb 20, 2009 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Deformat
Well, I am using all of these ones for my own mod
and I really want to have everything be original, and unique.

but I think that I can draw up some others just for everyone to play with. Smile
I could probably have several drawn up by tomarrow Very Happy
(I have why to much time on my hands)

Chaotic General

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Feb 20, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty nice concepts and also their realization.

@Boogiewoo0: What about competition about the best concept art. #Tongue

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Boogiewoo0
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Joined: 24 Dec 2008

PostPosted: Fri Feb 20, 2009 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

partyzanPaulZy wrote:
What about a competition about the best concept art. #Tongue


You might have something there. The prize could be a +1 to your internets.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Feb 21, 2009 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, those are great concepts, very well detailed.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Feb 21, 2009 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

The latest voxel looks pretty good. I'd either change some of the remap to non-remap, or detail the remap so that it isn't too overbearing.
Overall, I like that latest one best, and if I was allowed to I'd really like to try my hand at that concept. (I know, you won't let me, but I really like both the concept and its realization) Smile

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Sat Feb 21, 2009 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am glad people like my concepts, to bad I still have a ways to go with my voxeling skills.
anyways, If it is alright, I think I might take a moment and show off some more of my concepts.

this is the complete set (minus air units)

Scout


Light Tank


Main Battle Tank


Heavy Tank


Flame Tank


APC


MLRS


Artillery


Harvester


In fact, I am thinking that I will let everyone use these concepts. Very Happy
just becuase, my idea is still in the pre-pre-alpha stage, and is still subject to major change (I have already changed it twice)
Though, I feel that I will be sticking to this on, becuase I have already done a lot of stuff for it (mostly just concepts)

well, anyways, here you go
and If you do use these, all I ask is credit for original designs

Thanks, and have fun

Chaotic General

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sat Feb 21, 2009 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll getto work as soon as I have free time. I'm gonna start with the apc.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Feb 21, 2009 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have some good art skills, Though these concepts are good I recommend drawing them in isometric. after you get practice in doing that, you can do them in any angle possible.

Good Job:)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 21, 2009 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spy some influence from Dune2, am I right? #Tongue

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sat Feb 21, 2009 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually the way I do things the side views work perfectly, although an isometric view would help add depth to my vision.

PS: I like the funky view ports on your units.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Sat Feb 21, 2009 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
I spy some influence from Dune2, am I right? #Tongue


Nope, all of these came straight from my head.
I had done the scout first, and liked how it looked, so I just tried to keep the same basic design throughout the rest.

to be honest, I have never played the Dune games.
though I should some time.

@Mortecha
I never could draw in 3d when it came to stuff like this
Units and Structures I always draw from one side.
though, I always draw my terrain concepts in isometric
Its a little easyer to get it from paper to ingame that way.

@Boogiewoo0
they just appeared that way when the pencil hit the paper.
though I like how the came out.


Is there any other units you might want to see.
I have plenty of free time.

Chaotic General

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sun Feb 22, 2009 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

An attack aircraft in this theme would be interesting. (APC 60% Completed)

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sun Mar 08, 2009 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

The APC is done except for colors.



APC_000.gif
 Description:
APC Normals
 Filesize:  375.9 KB
 Viewed:  4448 Time(s)

APC_000.gif



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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Thu Mar 12, 2009 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, it turned out nicely.
though, now that I see it as a voxel, it almost looks like a harvester more then an APC

But great work.
What one do you plan on doing next?

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Boogiewoo0
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Joined: 24 Dec 2008

PostPosted: Thu Mar 12, 2009 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure which one I'll be doing next. I really should be helping DaFool with his Invasion Confirmed models.

If anyone wants to colorize the APC/Harvester, here it is.



APC.hva
 Description:

Download
 Filename:  APC.hva
 Filesize:  88 Bytes
 Downloaded:  119 Time(s)


APC.vxl
 Description:

Download
 Filename:  APC.vxl
 Filesize:  76.03 KB
 Downloaded:  105 Time(s)


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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Thu Mar 12, 2009 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I went and added some color to your model
It might need something more texture wise, but I think it came out just right.
Thanks BoogieWoo0 for making the model
to bad I already released all of these concept for everyone to use, This could have worked well in my mod after all.

With Color


and Ingame (TS)


I can upload the APC w/color files if people want it.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Mar 14, 2009 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Psst... you can still use them.

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