Posted: Sat Mar 14, 2009 10:12 am Post subject:
deploying
I didnt find any tutorial about it so Im asking, is it possible that vehicle can deploy to another vehicle what cant move and turn? Thanks! _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
as Lt Albrecht said, you can deploy units only into buildings.
But you can use the building only as a intermediate step.
e.g. Unit A deploys into Building B and Building B undeploys into Unit C
However you also can't undeploy into a unit which can't move/turn. I tested this a while ago and came to the result, that the unit still tries to move to the next cell, even if it can't move.
I tested Speed=0, a changed SpeedType with 0% on ground and Locomotor=statue. All three didn't work. The unit stayed visually on the same cell, but since it tried to move to the next cell and the movement was aborted, the unit got stuck in the movement, which made it not deployable, not turnable and uncontrollable anymore. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Sorry for double posting but this is the situation: I made a new advanced artillery with turret ( not deployable version ) and it works almost fine. It moves and fires but after firing it cant move. Help Please ! _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
that's strange. I've never heard of such a problem.
post the code, so we can check it. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Rules.ini
[ARTIL]
Name=Artillery
Prerequisite=NAWEAP,NARADR
Primary=155mm
Category=LRFS
Strength=300
Turret=yes
Armor=light
TechLevel=6
Sight=9
Speed=1
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=975
Points=35
CrateGoodie=yes
ROT=1
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NoMovingFire=yes
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=SELF_HEAL
ZFudgeColumn=10
ZFudgeTunnel=14
Art.ini
[ARTIL]
Cameo=ARTYICON
Remapable=yes
TurretOffset=-64
PBarrelLength=224
Voxel=yes
PrimaryFireFLH=0,0,64 _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
i assume NoMovingFire=yes and Speed=1 are the problem, since the rest of the code seems to be ok.
Due to Speed=1 being a marginal case (close to 0), i would suggest trying Speed=2 or removing the NoMovingFire=yes key. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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