Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 7:46 pm
All times are UTC + 0
question about jets and flight
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [45 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Mar 03, 2009 7:26 pm    Post subject:  question about jets and flight Reply with quote  Mark this post and the followings unread

how hard would it be to import/code/program an airfield from CnC generals to work in TW?

im wanting to have the usa airfield and fighters from generals work the same way in TW, if it can.

or would it get messed up?

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Tue Mar 03, 2009 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm I think some people were experimenting with this a while ago, maybe before the SDK was out and they were investigating which modules from Generals were still in the game and still worked.

Their conclusion was that it can sort of work, but the vehicle state "Taxiing" was broken, meaning the jets can't use the runways anymore. Instead they'll just fly off into the air, and when landing they'll queue up in the air at one spot and then warp instantly to their hangar.

I'm hard-pressed to find where this was discussed but I'm positive it was on Derelict Studios, RenEclips/E-Studios, Revora, or here at PPM; maybe cncmods.net.

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Mar 03, 2009 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn, i hope thats not the case because an F22 and Mig taking off like an Orca would just not look right.

would it be possible to some how copy the code of the said jets taxiing and import it into TW?

or would that take an act of god to make it work?

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Tue Mar 03, 2009 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

An act of god, or maybe jonwil since he's close enough. #Tongue

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Mar 04, 2009 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

lol dont think i know him.

using past contact with people, would you say it would be safe to ask him/her a question or 50 about it?

or would i end up encuring his/her wrath just for asking the questions?

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Wed Mar 04, 2009 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Ask away, although I was joking about him being able to fix it on the same level as God since that would probably require illegal hacking of the .exe.

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Mar 04, 2009 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

and we wouldnt want that now would we ...... <_<_> Very Happy

do you know where he/she goes the most that i would be able to find and talk to with better chance of getting a reply?

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Wed Mar 04, 2009 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

You could try pm-ing him here.

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Mar 04, 2009 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

done.

thanks BOB

now we shall see if i get yelled at for asking a little question ......... >_>

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Mar 09, 2009 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

guess i just get ignored.

but can some one tell me what i might have done wrong with some thing.

i have extracted the models from generals and i tried to use a 3DS max program to open them, but i cant, is there some thing else that im supposed to have done inorder to be able to open them to save as WX3 files?

Back to top
View user's profile Send private message
ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Mar 09, 2009 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't help you with the 3d problem but but jonwil is not active all that often here. you can try the forums at apathbeyond.com and I think he is on renegadeforums.com

_________________

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Mon Mar 09, 2009 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you install one of the W3D importers Banshee linked you to in that other topic?

You need to use that specific tool to import them into 3DS before you can rig them the way the Mod SDK documentation tells you. 3DSMax can't open/import the files by itself.

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Mar 09, 2009 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i dont know the name of it but i put the folders it had inside its root folder, but nothing happened.

it just wouldnt let me


ok i think i goofed ....... yet again.

i got a hold of a W3D exporter program as ive posted on many sites and got a few replies, its hard to keep track of who said what to me when that happens.

http://www.game-maps.net/gm_readme.php

any ways thats the program i tried to use with the 3DS max demo i have

Back to top
View user's profile Send private message
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Tue Mar 10, 2009 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

1. You need a wd3 IMporter, not an EXporter

2. Just putting it inside the folder will usually not work, you will have to start it through 3ds max. However, nearly every importer starts different :/

_________________

Back to top
View user's profile Send private message Skype Account
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Mar 10, 2009 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah ..... hence why i goofed.

you wouldnt happen to know the names of any good ones would you?

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Tue Mar 10, 2009 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, they're just called "W3D Importer"

Here's one. I don't know if it's the best one. Doesn't have any install instructions though. Goes in your scripts folder inside your 3ds max install directory.



W3DImporter2.zip
 Description:

Download
 Filename:  W3DImporter2.zip
 Filesize:  9.19 KB
 Downloaded:  213 Time(s)


_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Tue Mar 10, 2009 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread


  • Extract the attached file to the "[...]\3ds Max 9\Scripts\Startup" folder.
  • Run 3DSMax.
  • Open the Utilities tab, select Max Script and select W3D + Anim-Impoter in the drop-down menu. [Example]
  • Hit Import W3D and select the w3d file from your HDD.
  • Assign new W3X Materials to the model and re-rig it as you see fit (generals vehicles should by default be already properly rigger, albeit inefficiently)



w3danim.rar
 Description:

Download
 Filename:  w3danim.rar
 Filesize:  11.62 KB
 Downloaded:  218 Time(s)


_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Mar 10, 2009 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok im just going to say that i did some thing wrong but i dont know what because the only thing in that list that i have is some thing called.

convert to mr area lights.

i think i did what you asked me to by placing the file into the start up folder.
C:\Autodesk\3DSMAX_2009\scripts\startup

so i dont know.

Back to top
View user's profile Send private message
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Wed Mar 11, 2009 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should try running it manually then.

  • Run 3DS Max
  • Enter the Utilities -> Max Script tab again
  • Click Run Script
  • You should now be redirected to the [...]\3DSMax\Scripts folder
  • Navigate to the [...]\3DSMax\Scripts\startup folder
  • Select w3danim.ms
  • Hit Import W3D and select the w3d file from your HDD.
  • Assign new W3X Materials to the model and re-rig it as you see fit (generals vehicles should by default be already properly rigger, albeit inefficiently)

_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Mar 11, 2009 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

no appropriate import module found

improper file format

here is one of the files, maybe im just too stupid to notice some thing that i haven mentioned, but there are about 3-4 files wiht the same name



ABBarracks_ACE.W3D
 Description:

Download
 Filename:  ABBarracks_ACE.W3D
 Filesize:  9.16 KB
 Downloaded:  117 Time(s)


ABBarracks_ACD.W3D
 Description:

Download
 Filename:  ABBarracks_ACD.W3D
 Filesize:  9.12 KB
 Downloaded:  143 Time(s)


ABBarracks_AC.W3D
 Description:

Download
 Filename:  ABBarracks_AC.W3D
 Filesize:  9.12 KB
 Downloaded:  130 Time(s)


Back to top
View user's profile Send private message
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Wed Mar 11, 2009 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

"but there are about 3-4 files wiht the same name"

Oh, I am afraid then there is no way to import them. After all, why would models have more than 1 file? 1 file should be enough for everything! Rolling Eyes

_________________

Back to top
View user's profile Send private message Skype Account
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Wed Mar 11, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

No no no, don't use the file->import menu! You have to use the Import W3D button from the script! [Picture]

_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Mar 11, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn it, it said import.

ok i didnt see that it was in that drop down menue there, because nothing else changed i thought some thing was wrong.

my bad

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Thu Mar 12, 2009 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

ok quick question as ive never used 3DS max before.

but how do i Assign new W3X Materials to the model?

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 12, 2009 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

here
EDIT: lmao, sorry to be a 'smart ass', just trying to help #Tongue
[Blame 'MT']
On a serious note, don't expect to get it right first time - one of the reasons I hardly ever post in the TW section is because I have very little skill in 3D modelling. But Tutorials make all the difference.

Last edited by Orac on Thu Mar 12, 2009 8:20 am; edited 3 times in total

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Thu Mar 12, 2009 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

lmao.

i dont know you, i can tell your a smart ass, but i mean it in a good way. Very Happy

Back to top
View user's profile Send private message
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Thu Mar 12, 2009 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread


  1. Run 3DSMax
  2. Go to file->open and open your model file
  3. Hit m, this should make the Material Editor appear
  4. Select one of the spheres to select that material slot [picture]
  5. Hit the Standard button to open the Material/Map Browser and double-click on DirectX Shader [picture]
  6. Choose Discard Old Material and hit OK [picture]
  7. Hit the button next to the reload button. It should be labeled like [...]\Autodesk\3DSMax9\Maps\fx\Default.fx [picture]
  8. Select the CNC3 folder, then choose an appropriate shader (simple.fx should do fine in this case)
  9. Hit the [None] button next to Base Texture... and select the texture [picture]
  10. Select every mesh that should use the material and hit Assign Material To Selection [picture]

_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Thu Mar 12, 2009 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok i found the shaders but i dont have that one, at least it doesnt look like i do, could you give me the full path for it or upload it for me to download.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Fri Mar 13, 2009 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

is there a site that i could go to download shaders or do i have to extract them from the game too?

Back to top
View user's profile Send private message
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Mar 13, 2009 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

they are part of the 3dx max Plugins included in the SDK!!!

_________________

Back to top
View user's profile Send private message Skype Account
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sat Mar 14, 2009 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

well then he must have moved them because that path he has i dont have.

Back to top
View user's profile Send private message
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sat Mar 14, 2009 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

If you don't have them there, you didn't install the 3DS plugins properly or at all.


  • Open the [...]\Command & Conquer 3\MOD SDK folder



  • If you have 3DSMax9:

    1. Open the 3DSMax9_Plugins folder
    2. Copy everything inside to your 3DSMax9 main folder (this is where 3DSMax.exe is located)



  • If you have 3DSMax7 or 8:

    1. Open the 3DSMax7_Plugins folder
    2. Copy everything inside to your 3DSMax7 or 3DSMax8 main folder (this is where 3DSMax.exe is located)



_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sat Mar 14, 2009 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank you golan.

as ive said before i havent worked with 3DS max before, at least not for more than maybe 6 years and even then it was just an into to it at school.

so because you didnt tell me to do that i didnt do it before ..... at least i dont think you told me to.

Back to top
View user's profile Send private message
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sat Mar 14, 2009 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, there's a reason that I (and many many others) told you multiple times to read the SDK documentation. It's very specific and step-by-step'ish on the part of installing the 3DS plugins.

_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sat Mar 14, 2009 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

error loading file for the shader, doesnt say what kind or any thing

Back to top
View user's profile Send private message
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sat Mar 14, 2009 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

When does this happen and what does the error message say?

_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Mar 15, 2009 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

just that, error loading file.

its in the tool bar where you showed simple.fx parameters, i get error lading file.

its not a pop up its just in place of that.

Back to top
View user's profile Send private message
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Mar 15, 2009 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you open any of the other CNC3 shaders? Do the regular 3DS DirectX shaders work? What Version of 3DS are you using? Could you please post a screenshot of the material editor when it displays the error?

_________________
Off Duty.

Back to top
View user's profile Send private message
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Mar 15, 2009 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

no i cant open the other ones, and im using the demo version of the newest one from their site.



messed.JPG
 Description:
 Filesize:  170.11 KB
 Viewed:  9290 Time(s)

messed.JPG



Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Sun Mar 15, 2009 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh well that's your problem. The C&C3 SDK only works with 3DS Max versions 7, 8, or 9. It won't work with 2008 or 2009. You can probably still find the demos for 7/8/9 somewhere.

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Mar 15, 2009 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

why wont it work?

are they just not compatiable?

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Tue Mar 17, 2009 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah.

The long answer is that the industry does not keep up with the latest versions of the software.
This is because 1) it would be expensive to buy licenses for an entire studio of computers every year for new software,
2) studios often write custom plugins or scripts for said software (like the C&C3 SDK for example), and it would be a pain (time/effort/money/resources that could be used elsewhere/loss of productivity) to port to newer versions,
and 3) they know the older software better because they have been using it longer, meaning they don't have to retrain themselves (time/effort/money/resources that could be used elsewhere/loss of productivity) on what has changed or is new in the new versions.

So because of that studios often skip 2 or 3 versions of a software before upgrading.

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Mar 17, 2009 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

right, i understand that....... as stupid as it is Rolling Eyes

but i would have thought that a newer version would be able to open up older version files, is there any way i could get a plugin that would let me use this version?

Back to top
View user's profile Send private message
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Tue Mar 17, 2009 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'll have to ask EA reeeeeeaaaally nicely. I would not be surprised at all if they still weren't using anything higher than 3DS Max 9 for Red Alert 3. (For the same reasons I already listed; they're probably still in the skip phase.)

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Mar 17, 2009 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

well that blows, all my ideas for that are going to go our the window for that Sad

and i had some really cool ideas too.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [45 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2078s ][ Queries: 14 (0.0134s) ][ Debug on ]