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desruptor mech
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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Wed Mar 18, 2009 9:50 pm    Post subject:  desruptor mech
Subject description: [RA2]
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i use it as replacment for the gdi desruptor... but still in RA2 ^^ the normals are not good for TS



tssonic_002.gif
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tssonic_002.gif



ig.jpg
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ig.jpg



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AltomareXD
General


Joined: 22 May 2008

PostPosted: Thu Mar 19, 2009 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

no shadows?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 19, 2009 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's because of the HVA animations, nothing can be done about it.
The voxel itself looks good, though the dish could do with some touching up, in-game it just looks like a white rectangle. Try adding some dirt, different color shades etc to try and exaggerate the shape. Other than that, not bad at all.

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Thu Mar 19, 2009 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

somone knows how it behaves with turrentschadow and shadowindex?? i tryed some values but if it donsent crash the game the shadow looks bad^^ ....

here is the FLH:
PrimaryFireFLH=30,0,145

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Thu Mar 19, 2009 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great voxel Surprised

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Thu Mar 19, 2009 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have chaged the dish Smile its a little darker but in one facing it still looks shiny. and now it has a chargeturret .... i dont know how to capture a turrentanimation .. the hva builder dosent plays that kind of turrent frames so if u want to see it u got to put it in your game #Tongue

here the "special tags"

rules:
Turret=yes
TurretCount=7
WeaponCount=1
Weapon1=your weapon
EliteWeapon1=your elite weapon
IsChargeTurret=true

art:
Weapon1FLH=30,0,145 (instead of PrimaryFireFLH=)

Edit:
Here a IG screeny but its not good to see Sad

Edit2:
now i got it



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tssonictur.gif



turrent.jpg
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turrent.jpg



tssonic.zip
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Chronojam
Cyborg Soldier


Joined: 28 May 2004

PostPosted: Tue Mar 24, 2009 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks pretty good here, and its in-game appearance is pretty solid as well. Great job.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Mar 25, 2009 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome animation. THe only problem I can see is that the feet look un-natural.

The base of the foot should always at least be parallel to the ground or have a slight downward droop while it's off the ground.

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