_________________ When nothing is real, Everything is possible. Last edited by EmpirioN on Tue Apr 07, 2009 8:54 am; edited 2 times in total QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Mar 21, 2009 6:02 pm Post subject:
Most likely NPatch related, which explains why it ain't on ModEnc. I suggest waiting for other ppl to reply, because I ain't an expert on NPatch related stuff... QUICK_EDIT
Hmm, ok. I just thought that DCoder hates NPatch, or am I wrong?
Can anyone tell anything about this IE? It occured when me and my friend played in lan vs. two AI opponents. _________________ When nothing is real, Everything is possible. QUICK_EDIT
Only two countries have a paradrop that drops one "TIBBOMB", that is infantry unit. Section exists and the unit is in the infantry type list. SW itself is emulated paradrop clone.
Also these tags should be ok?
That is the only paradrop weapon that I have in the game. 2 of the 4 Soviet countries own that. (2 of the 4 soviet countries are actually Nod, while to other are orginal Soviet)
During the IE, the building that "launches" the SW was built by my friend, but the IE came 5 seconds after...
Anyway, thanks alot Dark Templar X, now I have 100% more chance to fix the error than before. It is still hard, so if anyone has any suggestions what I should check, please do tell me. _________________ When nothing is real, Everything is possible. QUICK_EDIT
Made exactly same game, only my friend being replaced with AI and same error occured after about 15min gameplay. The SW building wasn't even built this time. My Iron Curtain was ready thought, and EVA announched that just before the IE came. This except has some difference than the other one, so I will post it here, even I doubt that nothing new can be learned with it. I will continue to play the exact same map with same enemies, maybe I can figure out something.
EDIT: Tried again, but with no IE this time, even though I tried doing everything exactly the same way.
Atleast is isn't the Iron Curtain, it worked fine.
The problem I had was with one of my units weapons. I would use the INIChecker to see if you have any weapons with typos in them. For safety sake also check projectiles and warheads.
Whatever it is, it has to do with an airstrike call or a paradrop. I'm wondering if the dropped infantry does not exist in the InfantryTypes list. QUICK_EDIT
Thanks NacedCrook. I also use inichecker and inivalidate, excellent programs. They did found few Owner= typos, but nothing from the airstrikes, etc.
Thanks for the hint Dark Templar X.
The dropped unit is in the infantry list. But I do have an different airstrike. Player gets it when you capture Tech Airfield. So it is spyplane with the NPatch modifications...Could there be something wrong with the SW, or the plane itself? Please can you check these codes, incase there is anything wrong with them.
The plane:
[TESLAB]
Image=SPYP
UIName=name:TESLAB
Name=Tesla Bomber
Primary=TeslaBomb
Strength=220
Category=AirPower
Armor=light
TechLevel=-1
RadarInvisible=no
Landable=no
MoveToShroud=yes
Speed=23
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Points=10
ROT=5
Ammo=1
GuardRange=30
MaxDebris=4
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,RADAR_INVISIBLE; Won't try to pick up own targets
CanPassiveAquire=no
CanRetaliate=no
Sight=0
PipScale=Ammo
PitchSpeed=.16
PitchAngle=0
ConsideredAircraft=yes
AirportBound=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsSelectableCombatant=no
VoiceSelect=Intruder2Select
VoiceMove=MigMoveLoop ;Intruder2Move
VoiceAttack=IntruderAttack2Command
VoiceCrashing=Intruder2VoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=Intruder2Die
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}; This value MUST be 0 for all building addons
ThreatPosed=20
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
LeadershipRating=6
DeathWeapon=BlimpBombACE
Parasiteable=no
DontSayUnitLost=yes
Trainable=no
The weapon:
[AirstrikeSpecial2]
UIName=Name:TeslaAirstrike
Name=Tesla Airstrike
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=7
Type=NewSpyPlane ;NewSpyPlane is the type for SpyPlane clones or Airstrikes
Action=NewSpyPlane2 ;check out the Adding custom Actions page to find out more about this
SidebarImage=AIRSTRIKEICON
ShowTimer=yes
DisableableFromShell=no
FlashSidebarTabFrames=120
;New Tags
SpyPlane=TESLAB
SpyPlanesNum=1 ;amount of planes coming in
IsAirstrike=yes ;default is no; if no, it will be a usual SpyPlane
AITargetingType=8
EvaReady=EVA_ParatroopersReady ;EVA_AirstrikeReady
EvaActivated=EVA_AirstrikeInitiated
Range=3.5
LineMultiplier=1
- - - - - - - - -
Lets say the IE could be caused by this airstrike...IE does not occur everytime, only sometimes, that means that the player who has the airstrike, has something more and those things combined could cause the IE..This is just guessing, but everytime I had the IE, this airstrike was present and the plane probably flying to its target.
I took a printscreen when the last IE happened, not much can be figured out from the pic thought...
http://img16.imageshack.us/img16/4664/43381164.jpg _________________ When nothing is real, Everything is possible. QUICK_EDIT
Only other thing I can think of now is that the Spy Plane doesn't exist in the Aircraft list, the weapon it fires doesn't exist or the death weapon doesn't exist. QUICK_EDIT
Sorry, not those either. Next I will try disable few weapons completely and see if there is any IEs like that one. Thanks very much for the effort people.
Any ideas are welcome, as always. I will post here if any progress is made. _________________ When nothing is real, Everything is possible. QUICK_EDIT
Never thought something so simple could be the answer. Thanks for all of you, specially for you Dark Templar X! If it is ok with you, I will put you in to the mod's "Thanks to:" section in the read me. This forum will be there anyway, thought.
Incase someone is wondering why all my ParaDrop tags were wrong, well that's because I firtst thought of using RP 1.10. In RP, those tags were renamed to those I used.
BTW, can somebody add this IE's EIP info in the mod encyclopedia? I tried three times but I just won't save the info.. :/ _________________ When nothing is real, Everything is possible. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum