Posted: Fri Jan 23, 2009 3:22 am Post subject:
mammoth tank tweaking
i am using one i downloaded, yet i just cloned it off the old TD mammoth tank info in the INI files. The thing is, this tank is programmed only to use its rockets against airborne targets, and cannons for everything landlocked. I was wondering if i could change it so it would fire rockets at everything as well as turrets, and was also wondering if i could make it fire railguns, twin railguns preferably, since there are two turrets, rather than shells. QUICK_EDIT
Hello and Welcome to Command and Conquer modding, as well as PPM. I will try to answer your questions.
First, and I may be wrong, but you cannot have a vehicle fire two weapons at the same target simultaneously. I could be wrong, as I have not actually done any INI editing for some time.
Second, if you would like to give the Mammoth Tank new weapons, you will have to clone the Rail Gun weapon that the Mammoth Mark II uses, and replace the mammoth tanks 120mmx weapon with the railgun weapon. The rate of fire (ROF) is slow with the Mammoth Mark II, and the number next to it will have to be adjusted to your taste.
Again, I hope this helps with a short answer. I recommend that you google Tiberian Sun INI editing tutorials and things of this nature to get familiar with them.
Hello again,
Regulus. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
ah, thx for te update regulus. for starters i decided to just give my tank a railgun, to see if it would work. all i had to do was change the name of the primary weapon to railgunmech, the same name that the mkii uses. it worked fine, but on a tank it seemed overkill. so i changed it to an elite Ability, now the tank acquires a railgun when it reaches star rank, which seems to balance out the game more than just 100 railtanks driving around, still havent thought about what to give my nod tank, maybe it should fire off 5 missiles or something for its power attack QUICK_EDIT
You can do it like this, first of all, make sure the rockets that uses the mammoth are AA and AT, so he can attack ground and air units with it.
After that just give the rockets a higher range than his primary weapon, he will first fire the rockets, after he is in range he will fire the primary weapon. _________________
For twin turrets, I think you can try copying and pasting the MechRailGun (Weapon) Rename it and set Burst=2 to get a twin rail effect... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Nope, burst doesn't worlk with Particlefx weapons IIRC and the ROF is set by the MaxEC of the particle... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
hey, i just had a thought. the mammoth mkii and ghoststalker both have railguns, right? and THEY can both fire at the same time, so what if i just gave my tank both of their weapons, and just upped ghoststalkers railgun to match the damage of the other one? wouldnt that allow both to fire without the particles disappearing? QUICK_EDIT
your first suggestion was already wrong.
2 MMKII can fire at the same time too.
To give a unit 2 railguns won't help in any way, because the particlesystem is bound to the unit and the unit won't fire again as long as the particlesystem isn't finish and it's irrelevant which type of particlesystem is attached to the weapon. So it's also irrelevant how much or different railguns you add to a unit.
The only way to fire railguns in a faster burst, is to reduce the MaxEC duration of the particlesystem. _________________ SHP Artist of Twisted Insurrection: Nod buildings
ugh, that blows, but its all good, these tanks dominate just about anything on the field. now i have another question, how do i get the AI to build these custom units? must i put an Aibuildthis code in the rules.ini like the buildings? no other units have this, and the ai builds them just fine. QUICK_EDIT
AIBuildThis is a BuildingType specific key which doesn't works on VehicleTypes.
You have to edit the ai.ini / aifs.ini to make the AI build new units. For that open the file and search for an existing TaskForce, e.g. one with already some SONIC tanks (just search for SONIC or MMCH). Then add to this Taskforce your new unit.
e.g.
[07ECFB60-G]
Name=3 titans
0=3,MMCH
1=5,4TNK
Group=-1
would build a group of 2 Titans and 5 Mammoths
X=Y,4TNK
X: is the first unused number in the list
Y: is the amount of units this group should have _________________ SHP Artist of Twisted Insurrection: Nod buildings
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