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Question: what is the best way to make vehicles?
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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Apr 12, 2009 10:54 pm    Post subject:  Question: what is the best way to make vehicles?
Subject description: Voxel Editor or making a 3d model?
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Hi again, thoses days i was trying to make vehicle and all but all of they looks very small in-game even if i put a high number (like of a basic tank) but in 3d model, they look better and all but then comes the question: it is better made a vehicle using voxel editor or a 3d model?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 12, 2009 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Depends which your prefer and which you can do better. I dont believe one is always better than the other.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Mon Apr 13, 2009 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I think 3d models have better normals, but using a voxel editor you can make more detailed vehicles.

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Apr 13, 2009 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Boogiewoo0 wrote:
I think 3d models have better normals, but using a voxel editor you can make more detailed vehicles.


I don't see how differences in these methods determines quality of normals...




Many people like to export from 3d and then add details in the voxel editor.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 13, 2009 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I prefer the Voxel Editor, but that's only because many techniques I have now turned into instinct.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Apr 13, 2009 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even if you have 3d model, you can have converted voxel with screwed normals, I know it (like on my old Raser Turret). Also you have to solve the "black dots syndrome".

Making units directly in the voxel editor is the fastest way for me.

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