Posted: Fri Apr 17, 2009 7:07 am Post subject:
Port of the 4 rows per build page UI from Uprising
On my downloads page at www.cncmods.net, there is some hacked UI files that port across the UI from Uprising giving you 4 rows of build items per structure (i.e. 3 across by 4 down instead of 3 by 3 as in vanilla RA3)
Hopefully these files will help out modders. Oh and boy did it take a while to get the math right for some things (especially the yellow border around the edge) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Apr 17, 2009 5:48 pm Post subject:
Re: Port of the 4 rows per build page UI from Uprising
jonwil wrote:
On my downloads page at www.cncmods.net, there is some hacked UI files that port across the UI from Uprising giving you 4 rows of build items per structure (i.e. 3 across by 4 down instead of 3 by 3 as in vanilla RA3)
Hopefully these files will help out modders. Oh and boy did it take a while to get the math right for some things (especially the yellow border around the edge)
You never cease to amaze. Excellent job, I think a lot of modders will be very pleased to know this. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Sorry to resurrect an old topic with my first post, but I've been having trouble with this.
I'm relatively knew to coding for RA3, and I wasn't sure what I was actually meant to do to get the new UI into RA3. I tried simply building the Mod with the new UI folders and files etc from the given download, but the game crashes whenever a map loads.
slye_fox, do you mean that you've made it work for the v2 of the mod sdk and not v3? or not at all?
I must have reinstalled the sdk a good few times by now. I copy the samplemod as a working basis, change the AptUI folder for the one that jonwil provides, but then the game just dies once a map loads up. I don't know what I'm doing wrong =\ QUICK_EDIT
It still works fine with SDK v3. I don't know why you have problems to get it working.
Just for some checks: Could you attach your defaultscript.cs from your SDK folder here, please? _________________ QUICK_EDIT
Lord I feel like such an idiot now. It was such a simple fix that was staring me in the face the whole time. When I ported the new UI folders across, I hadn't changed the XML files to read the XML files in MY directories, as they were still in jonwil's directories.
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