I put it in a mix folder and still nothing. Where do I place it? and did i put it the art section correctly? I am using it for the urban theater. QUICK_EDIT
The NPatch allows you to add a custom palettes for animations and buildings.
Determines what palette the animation will use.
For instance, Palette=test.pal would load test.pal for the animation.
Palette=[Filename with *.PAL extension (31 chars max)]
Posted: Fri May 01, 2009 7:21 am Post subject:
palette
I did read that, but i was unsure of where I should put it. and yes AG i am using the NPatch. thank you. This is complete art code
;American House 29
[AmHouse29]
Foundation=2x3
NewTheater=no
Theater=urban
DemandLoad=true
Height=3
Palette=ddcust.pal
MuzzleFlash0=9,17 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=38,18
MuzzleFlash2=20,27
MuzzleFlash3=-1,37
MuzzleFlash4=20,27
DamageFireOffset0=-12,-2
DamageFireOffset1=22,29
CanHideThings=true
CanBeHidden=false
OccupyHeight=2
RemoveOccupy1=0,-1
RemoveOccupy2=-1,-1
i edited one of the "purple" spots and added a colorand saved it as ddcust.pal and placed in my ra2 folder. it did not work, the building shows up as purple (the 1 i edited), more like pink. I will do back and look at the mdk again. QUICK_EDIT
Anyway. drizz, read what AG says. You don't need to define .pal for the custom palette on a building. You need to make copies for each theater. Call it something like ddtem.pal, et al for each theater. QUICK_EDIT
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