Joined: 08 May 2009 Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder
Posted: Thu May 14, 2009 12:54 am Post subject:
Making a Kinetic weapon
Subject description: Only effective against tanks/vehicles
Don't forget to add these to the warheads list.
[Warheads]
=Kinetic
=KineticWH
; Making the tanks roll upside-down.
[Kinetic]
Damage=99.99 ; does not give damage to the unit at all.
ROF=0
Range=6
Speed=100
Warhead=KineticWH
Report=MagnetronAttack
Projectile=InvisibleAll
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 100,100,100
LaserDuration = 10
IsLaser=true
; NOTE: (Double Note, a float math bug caused 2% to be used when 1% broke down. Fixing the bug is why I made 2%)
; A 0% means no force fire, no retaliate, no passive aquire
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire
It will only shoot at targets you tell it to no matter what tags you have on the unit. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
NOTE: (Double Note, a float math bug caused 2% to be used when 1% broke down. Fixing the bug is why I made 2%)
; A 0% means no force fire, no retaliate, no passive aquire
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire
As above. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
; A 0% means no force fire, no retaliate, no passive aquire
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire
I think this system was intended to "work" when the following tags didn't exist:
CanPassiveAquire=[yes/no]
CanRetaliate=[yes/no]
However when they coded those tags in, warhead % just work as normal modifiers to damage.
Also personally this tutorial is pointless? Your just making a weapon which rocks a unit constantly unless ingame it somehow "flips" the unit.
The Brute logic of Pushy=yes on the unit and DirectRocker=yes would achieve the effect more directly and rocking doesn't affect shp units making this useless against the Dolphin which uses light armour I believe. _________________ QUICK_EDIT
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