Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat May 16, 2009 5:15 pm Post subject:
Tiberium Essence featured on the german GameStar magazine!
Subject description: They just reviewed an old version (1.2), but that's ok.
According to our local experts in german language, they rated the design and content 2/5 and gameplay 4/5. Since gameplay is the main focus of the mod, that must be a good thing.
The good news is that Tiberium Essence 1.2 is not the latest version of the mod. The version 1.3 comes with much more features and balance changes and you can download it HERE. Also, the link of the mod site mentioned in the magazine is wrong. Tiberium Essence has a profile at ModDB and a forum at PPM. Last edited by Banshee on Sat May 16, 2009 5:38 pm; edited 1 time in total QUICK_EDIT
Posted: Sat May 16, 2009 5:36 pm Post subject:
Re: Tiberium Essence featured on the german GameStar magazine!
Banshee wrote:
According to our local experts in german language, they rated the design and content 2/5 and gameplay 4/5.
You don't need an expert in german. The ratings are visually indicated in the bottom-right
I still think the pic they used isn't good. For one, it's severely GDI-biased with no Nod stuff like the Reaper or Banshee. To show off as much new content as possible it should've been a fight between new units with a Tiberium field in the backgroudn to show the Tiberium model (ok I suppose they did squeeze in a few pods at the lower left off their pic)
Any bodies who can speaking Germany, please translate the article? Last edited by Valdez on Sat May 16, 2009 5:40 pm; edited 1 time in total QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat May 16, 2009 5:39 pm Post subject:
You need to know a bit or germany or pray for the Google gods to translate that words for you . I understood the design one, but the other two I only understood once someone translated it . QUICK_EDIT
I made a translation of the article so it's now understandable for more people. (i hope i haven't made too many mistakes )
Translated Article wrote:
The Battlewalker and Hovertanks of the second C&C-Episode are back.
C&C3 Tiberium Essence
The years of service from Commander McNeil are already history. But while the GDI protagonist from C&C:Tiberian Sun enjoys by now his pension, do the mechs, hovertanks and orcabomber from the second tiberiumwar still hold the line against the Brotherhood of Nod and just recently against the Scrin invaders too - at least if you install the C&C3-Mod Tiberium Essence.
Due to the single and multiplayer modification, not only GDI-generals enjoy the new/old troops. The Hand of Nod releases now among other things the cyborg soldiers of the supercomputer Cabal. Plasmaspitting Banshee-Bomber and the powerful Cobra-Artillery top off the new enemy variety. On the GDI-side the Mammoth MKII caters for superior firepower with its two railgun-cannons and missilethrower.
Rethink, Commander!
The additional units are not only good looking, they also change the gamebalance and require new strategies. A group of upgraded Titan-mechs, Mammoth-tanks and a Mammoth MKII do lay waste on any enemy base in seconds. But against a group of cyborgs do these clumsy armored vehicles have no chance, especially since the new AI uses these new weapons in skirmish as well as in the campaign numerously. Is the Alexandria-mission without the mod done in a few minutes, does the difficulty raises in Tiberium Essence significantly. During our first two tries of that mission, we were overrun by the enemy after a few minutes ingame.
While the new soldiers and vehicles change the way of the gamebehaviour, does the Mod provide an optical variety too. Missiles now drag a nice trail of smoke, and the new bullets of the railgun reminiscent of the graphicseffect from C&C Tiberian Sun. Furthermore supplements Tiberium Essence the game with a Rag-Doll physics and dashes the soldiers which are hit by shockwaves through the air, similar to the current strategy-game Dawn of War 2.
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