; just copy the pdplane voxel and rename it to splane.
[SPLANE]
Cameo=
Voxel=yes
Remapable=yes
; just copy the pdplane voxel and rename it to spjump.
[SPJUMP]
Voxel=yes
Rotates=no
AltPalette=yes ; ... be sure to have this... Or else you can see the plane jump with different house color...
Remapable=yes
Attempting to create a Kamikaze plane based on LimboLaunch=yes in RA2 will result in having the engine count the airplane as if it still existed, even when it has been limboed, thus a dot will be seen on the radar map on the location it detonated, although it is not really there. _________________ QUICK_EDIT
Attempting to create a Kamikaze plane based on LimboLaunch=yes in RA2 will result in having the engine count the airplane as if it still existed, even when it has been limboed, thus a dot will be seen on the radar map on the location it detonated, although it is not really there.
I didn't know that. Plus I'm not copy pasting codes. QUICK_EDIT
Unless you mean plug n play modding, then that's what this is but you're not being very specific either way. I was under the impression that you think he just ripped the code from elsewhere and made a tutorial out of it. QUICK_EDIT
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