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Making a Suicide Plane.
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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sat May 16, 2009 5:17 am    Post subject:  Making a Suicide Plane. Reply with quote  Mark this post and the followings unread

Let's go to the basics first:

[General]
PadAircraft=SPLANE

[AircraftTypes]
=SPLANE

[Warheads]
=Kamikazee

Always don't forget the basics. Now to the unit:

; Copied from the PDPlane.
[SPLANE]
UIName=Name:SPLANE
Name=Suicide Plane
Prerequisite=Radar
Primary=Kamikazee
DeathWeapon=Kamikazee
CanPassiveAquire=no
CanRetaliate=no
Strength=200
Category=AirPower
Armor=special_2
TechLevel=3
Sight=3
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=16
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Alliance,Americans,British,Germans,French
Cost=2500 ; For Nuke
Points=20
ROT=3
Ammo=1
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceAttack=IntruderAttackMove
VoiceMove=IntruderMove
VoiceFeedback=IntruderFear
VoiceCrashing=BlackOpsVoiceDie
DieSound=BlackOpsVoiceDie
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Fighter=yes
AllowedToStartInMultiplayer=no
Trainable=no
RadarInvisible=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PreventAttackMove=yes
BerserkFriendly=yes
;IsLimpetDrone=yes
;SelfHealing=yes

... now let's move on to the weapon:

[Kamikazee]
Damage=2000
ROF=45
Range=10
Speed=100
Warhead=NUKE
Report=NukeSiren
OmniFire=yes
Projectile=SPJUMP
LimboLaunch=yes
RadLevel=500

[SPJUMP]
Image=SPJUMP
AA=yes
AG=yes
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

Add this to Artmd.ini

; just copy the pdplane voxel and rename it to splane.
[SPLANE]
Cameo=
Voxel=yes
Remapable=yes

; just copy the pdplane voxel and rename it to spjump.
[SPJUMP]
Voxel=yes
Rotates=no
AltPalette=yes ; ... be sure to have this... Or else you can see the plane jump with different house color...
Remapable=yes

... have fun.


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI #Art.INI 

Last edited by Lexa on Mon May 18, 2009 11:49 pm; edited 1 time in total

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat May 16, 2009 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

your just rewriting stuff by code...

_________________

Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat May 16, 2009 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

http://www.modenc.renegadeprojects.com/Adding_A_Kamikaze_Airstrike_To_RA2/YR

Why are you duplicating stuff?

Also know issue

Attempting to create a Kamikaze plane based on LimboLaunch=yes in RA2 will result in having the engine count the airplane as if it still existed, even when it has been limboed, thus a dot will be seen on the radar map on the location it detonated, although it is not really there.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat May 16, 2009 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

RadarInvisible=yes. #Tongue
Bam.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat May 16, 2009 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

RadarInvisible=yes units appear on your radar if owned by you.

Kaboom

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat May 16, 2009 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stops everyone else from seeing it. #Tongue

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun May 17, 2009 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
http://www.modenc.renegadeprojects.com/Adding_A_Kamikaze_Airstrike_To_RA2/YR

Why are you duplicating stuff?

Also know issue

Attempting to create a Kamikaze plane based on LimboLaunch=yes in RA2 will result in having the engine count the airplane as if it still existed, even when it has been limboed, thus a dot will be seen on the radar map on the location it detonated, although it is not really there.


I didn't know that. Plus I'm not copy pasting codes.

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Dark Shadow 750
Cyborg Engineer


Joined: 27 Jul 2007

PostPosted: Sun May 17, 2009 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes you are

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DCoder wrote:
We're having a "post the obvious" contest again and nobody told me?


DCoder wrote:
people tell me I'm wrong when I say the world is getting dumber.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun May 17, 2009 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Shadow 750 wrote:
yes you are

I doubt it. This stuff is pretty simple.

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Dark Shadow 750
Cyborg Engineer


Joined: 27 Jul 2007

PostPosted: Sun May 17, 2009 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right, so posting a load of code for people to copy is not copy pasting code?

_________________
DCoder wrote:
We're having a "post the obvious" contest again and nobody told me?


DCoder wrote:
people tell me I'm wrong when I say the world is getting dumber.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun May 17, 2009 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unless you mean plug n play modding, then that's what this is but you're not being very specific either way. I was under the impression that you think he just ripped the code from elsewhere and made a tutorial out of it.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun May 17, 2009 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
I was under the impression that you think he just ripped the code from elsewhere and made a tutorial out of it.


... if then I'd like to see an evidence..

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon May 18, 2009 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Yes, work on MV continues. It is not forgotten.

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