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Onslaught!!! Radiation Tank [RA2]
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raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Fri May 15, 2009 12:57 am    Post subject:  Onslaught!!! Radiation Tank [RA2]
Subject description: A powerful radiation tank...
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This is the second tank that I've made after the voltage tank. Feel free to post suggestions and comments. Thanks!!!



ONT_000.gif
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ONT_000.gif



ONT.zip
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 Filename:  ONT.zip
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TheNecro
Rocket Infantry


Joined: 22 Apr 2009
Location: >THE< United States of America

PostPosted: Fri May 15, 2009 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good. Though, you need a little normal work. The lighting looks funny, pixely... But, the actual unit itself is nice.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 15, 2009 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I Love the design of your voxels, very original work. The only thing that brings them down are the normals.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri May 15, 2009 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing radioactive 7Up!

But still, it's pretty original and nice in the viewer,
now I only miss some in-game picture(s). Wink

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Fri May 15, 2009 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice!

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Fri May 15, 2009 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

...


onticon 0000.png

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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Fri May 15, 2009 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Way too straight-forward. Ultimately, it is a gun attached to a vehicle track. It looks delicate and couldn't last an actual "onslaught." Add some kind of vehicle armor to it.

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raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Sat May 16, 2009 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys. But how can I "normalize" it? I used the autonormal menu from Tools > Normals > Autonormals. How will I do it?

Here is a picture of my Onslaught in-game:



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Powerful DemoBomb-like weapon!!
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untitled2.JPG



untitled1.JPG
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untitled1.JPG



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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat May 16, 2009 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I, personally, don't like it much. The chassis is really good, but the main gun... Looks like a green fire extinguisher. The concept is original, but really fragile in combat... What would be great is making it a suicidal unit, like the demo truck. Instead of that spray gun, it would carry another acid container. So, instead of producing radiation, leaves acidic and dangerous chemical gasses around, like the Nod chem missile. Just a suggestion.

(Fixed grammar, thank you, MIRMIdAS)

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Last edited by Azkhare on Sun May 17, 2009 5:55 am; edited 2 times in total

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat May 16, 2009 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh, oh, I see bad normals or dot syndrome... Confused

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat May 16, 2009 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Azkhare wrote:
I, personally, don't like it much. The chassis is really good, but the main gun... Looks like a green fire stinguisher (did I spell it right?).


Extinguisher

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Haw Haw
Guest




PostPosted: Sun May 17, 2009 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Leave it be. The whole idea of this tank is ridiculous and silly, and unique.

Don't make it more like a generic tank at all. We've had enough of those.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun May 17, 2009 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is detailed very well, I like it. Exceptional for a second voxel.

It needs some work, however. IMO, like lefthand was pointing at, the design is too simple. I would recommend you to take the gold section below the gun, and raise it a few voxels. This will give better depth+design.

Haw Haw wrote:
Leave it be. The whole idea of this tank is ridiculous and silly, and unique.

Don't make it more like a generic tank at all. We've had enough of those.

Well, it is possible to make some changes yet retain originality (avoid: the ever-present regurgitating of ideas ~.~).

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raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Tue May 19, 2009 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, can anyone tell me how to do those "normals" you're talking about...

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Tue May 19, 2009 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good. I don't know what the 'normals' are (I don't know the special vocabulary that comes with being a shp or voxel artist)

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue May 19, 2009 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

raAdic wrote:
Well, can anyone tell me how to do those "normals" you're talking about...


Voxel Editor -> tools->normals->autonormals or just simply Ctrl+Alt+N

nice voxel by the way the best rad/toxic tank ive seen Smile

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