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i really need help
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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Fri May 22, 2009 5:47 pm    Post subject:  i really need help Reply with quote  Mark this post and the followings unread

sorry 4 the new question can anyone help me?? i have this problem: when my apc is going out of the war factory, it doest go thourgh the door it go throught the wall?? Confused and that only happens with my apc not with other model ive drawn in vse and also i think my hva editor has a problem in the hva the turret is set in the body, but in the game the turret is too much above the body, you can see the turret in my apc is in the right place but in the hva editor the turret is below the body Confused



corel.png
 Description:
the apc is not going out through the entrance (srry again 4 my bad english if i wrote wrong)
 Filesize:  1.37 MB
 Viewed:  1531 Time(s)

corel.png



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri May 22, 2009 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's probably your .hva. your offset must be way off, try adjusting it.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri May 22, 2009 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

it´s not the hva then...
you can easily changed the offset with vxlse
go to thee header and "calculate"
afterwards you can change the size for your voxel there too

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Fri May 22, 2009 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
it´s not the hva then...
you can easily changed the offset with vxlse
go to thee header and "calculate"
afterwards you can change the size for your voxel there too




really?? i thought i could only change the size in the hva, where can i change the size of my voxel in vse??? Very Happy the resize option just cut my voxel i want to resize it so the voxel would be not so big (in the game is not big bcuz in the hva i resized it but it would be a lot better to resize it directly from VSE)

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri May 22, 2009 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Open HVA Builder and center the voxel (both body and turret must be centered - have their centers in the Y axis, the lowest part should be above axis X and Z), turret location can be changed via offset in art(md).ini. Wink

You can see this on the picture bellow (the turret will be pushed back by offset tag in artmd.ini).



ballrog.jpg
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no, I really don't show up :P
 Filesize:  68.74 KB
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ballrog.jpg



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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Fri May 22, 2009 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

partyzanPaulZy wrote:
Open HVA Builder and center the voxel (both body and turret must be centered - have their centers in the Y axis, the lowest part should be above axis X and Z), turret location can be changed via offset in art(md).ini. Wink

You can see this on the picture bellow (the turret will be pushed back by offset tag in artmd.ini).


yeah i center it in the hva editor in the hva it is centered but it isnt centered in the game

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Sat May 23, 2009 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
it´s not the hva then...
you can easily changed the offset with vxlse
go to thee header and "calculate"
afterwards you can change the size for your voxel there too


i clicked on calculate and it didnt worked 4 me, and everytime i enter in hva and i close it and go to vse the numbers change; 4 example in the max y it is 4 and when i do clic on calculate it is on 6 and when i go to the hva and i dont change anything, i close the hva and then i go to the vse and the max y is 4 again #Mad i really need that apc in my mod

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 23, 2009 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

delete the HVA and start from scratch on it, keep the voxel. Do the "calculate" thing, then open HVA builder and open your aPC's voxel with it to crate a new HVA.

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Sun May 24, 2009 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

hey thanx Lt Albrecht i did that and my problem was solved even the hva problem

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