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new ramp preview
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun May 17, 2009 9:09 pm    Post subject:  new ramp preview Reply with quote  Mark this post and the followings unread

I made these pieces, plus another 100 or so. There are 2 pieces in each pic. The ramp piece and the road next to the wall piece. A couple need a tad bit of work. If anyone is looking for a piece to be made you can send me a PM or an email with a description or better yet a drawing and I can try to make you something.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun May 17, 2009 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun May 17, 2009 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

They need some work on the cliff boarder sections, looks like they don't match the original cliff properly in some places.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun May 17, 2009 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah, pretty good actually. It is nice to see more terrain artists rising Wink

Only one bug I see, in the bottom left piece, are some pixels are blue/errorish or such by the edge where it is merging to the cliff.

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drizzt_dourden
GDI Hacker


Joined: 21 Feb 2008
Location: Plains PA

PostPosted: Mon May 18, 2009 2:09 am    Post subject: pieces Reply with quote  Mark this post and the followings unread

Wow uncle, they look good, i guess thats why you wanted you computer back. When are they going to be available??

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Mon May 18, 2009 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

What's with that blue line at the edge of the cliff?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun May 24, 2009 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey look, slanted bricks! Fix that.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun May 24, 2009 9:07 am    Post subject: ramp pieces Reply with quote  Mark this post and the followings unread

Blade : the pieces were fine when created but the looks changed when I created the map. To correct this problem I re did the pieces to look better.

Lexa/MT : yeah I know the about the blue lines, those pieces weren't totally done, I just wanted to post up some pics to show some progress of new pieces I was creating. I stated they were done and they are still not 100%, but thank you for pointing that out to me. It could have been an over sight on my point if I wasn't paying attention. Pieces have been fixed.

Symphonic : Now there is something I missed when I originally did my pieces. Good thing you pointed that out or Blade would have ripped me if I had said they were 100%.

I re made the pieces because of Blade's post, to make them fit in better, but here is my new problem. I'm not gonna tell you, but rather show you. The pics speak for themselves. The first pic is my problem and the second pic is the actual pieces. If need be I can submit pics of each individual piece. I created them separate and then created a new piece and combined them. These pieces still have a few flaws other than the latest post states. These are still a work in progress.


BTW I know the one ramp is missing the ramp type.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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DJBREIT
Soldier


Joined: 23 Nov 2002
Location: PA,USA

PostPosted: Tue May 26, 2009 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

You will need to fix the z-data.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed May 27, 2009 6:07 pm    Post subject: Z Data Reply with quote  Mark this post and the followings unread

is Z data the terrain type such as rock, clear, water, etc???

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed May 27, 2009 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, its the Z Data. :p

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed May 27, 2009 8:18 pm    Post subject: Z Data Reply with quote  Mark this post and the followings unread

O K.......would you share your wisdom and tell me how I change the Z Data of my pieces

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed May 27, 2009 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hyper wrote:
Nope, its the Z Data. :p


That was very unhelpful Confused

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 27, 2009 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's saying to work it out yourself. I'll give ya a one-word hint to start you in the correct direction: Axes.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed May 27, 2009 9:09 pm    Post subject: axes? Reply with quote  Mark this post and the followings unread

axes? would you be referring to the point at where the extra image meets the regular image? It's kind of funny how before Blade mentioned the cliff pieces didn't look right, everything was fine and then I remade them and they are screwed up.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Last edited by Nikademis Von Hisson on Wed May 27, 2009 9:13 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed May 27, 2009 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

ConMan wrote:
Hyper wrote:
Nope, its the Z Data. :p


That was very unhelpful Confused


What more is there to say? It's just called Z Data... The Z Data.

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DJBREIT
Soldier


Joined: 23 Nov 2002
Location: PA,USA

PostPosted: Wed May 27, 2009 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are your z-data. The ones with red need to be fixit.
[img]ramps__801.png[/img]

Here are some files and a doc.
mig.zip



ramps__801.png
 Description:
 Filesize:  483.29 KB
 Viewed:  3954 Time(s)

ramps__801.png



mig.zip
 Description:
Tile fix

Download
 Filename:  mig.zip
 Filesize:  8.78 KB
 Downloaded:  156 Time(s)


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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed May 27, 2009 9:46 pm    Post subject: ZData Reply with quote  Mark this post and the followings unread

Thank you DJBREIT, that was helpful.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed May 27, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Normaly the XCC Unofficial TMP Editor fixes this....

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DJBREIT
Soldier


Joined: 23 Nov 2002
Location: PA,USA

PostPosted: Wed May 27, 2009 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unless they updated the TMP editor since I been here you still need to update the z-data manually.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed May 27, 2009 11:39 pm    Post subject: Zdata Reply with quote  Mark this post and the followings unread

Actually, it didn't help me, I had that already, but none the less thank you for that. My process for making the pieces was to extract the pieces from the mix file and place them in a specific folder. Then I would create the new one using the tmp editor and builder. The pieces still showed up red no matter what I did so I scraped them and started for the 12th time. I made a base with the Tmp builder and had my pieces open in the editor. I copied the pieces and pasted each normal piece to the builder. then I saved each extra image and used the builder to import them. I tested my map and the pieces show up fine. but the editor still shows this. Is this ok, they show grey, and they appear ok in the map when i played it.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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DJBREIT
Soldier


Joined: 23 Nov 2002
Location: PA,USA

PostPosted: Wed May 27, 2009 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

It may have a problem if a unit passes in front of it and the z-data is set to high or to low( I don't remember which) and part of the cliff covers it.

Post one of the tiles or send it to me (*********) remover asterisk. I will give it a shot.

Last edited by DJBREIT on Mon Jun 01, 2009 8:26 pm; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu May 28, 2009 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

That solid Z Data would (i think) cause problems, it needs to be a graident from white to a grey, normaly with a red background, and it has to match the shape, not the whole area.

And im sure Breit that UO TMP Editor fix's it, it was you who told me to use it all them years ago whn i had this problem to being with xD

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat May 30, 2009 8:27 pm    Post subject: ramps Reply with quote  Mark this post and the followings unread

DJBREIT has already helped me. Thanks anyway and Thanks DJBREIT

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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