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Where do i put the animations and different sections 4 ju
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Vancer2
Medic


Joined: 26 Apr 2009

PostPosted: Sun May 17, 2009 6:10 pm    Post subject:  Where do i put the animations and different sections 4 ju
Subject description: Help
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I download the Juggernaut off of YR Argentina and I got them into the game but as soon as i click on the icon to build the game quits I dont know where to put the animations or the buildup animations I need help. Im not sure their even in the right spot

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 17, 2009 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

DO NOT POST QUESTIONS AT THE TUTORIALS FORUM

Or you will be banned next time.

Use the RA2 Editing Forums to ask RA2 modding questions and make sure you read the forum description, its stickies and announcement topics before posting.

The tutorials forum was made to store tutorials. Do not screw up the organization of this place and I have better things to do in my life than move your topics because of your laziness.

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Vancer2
Medic


Joined: 26 Apr 2009

PostPosted: Sun May 17, 2009 10:17 pm    Post subject: Wtf Reply with quote  Mark this post and the followings unread

Well wtf do u see when u scroll down this subforum I see someone else asking a question???? I did post in here.

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Vancer2
Medic


Joined: 26 Apr 2009

PostPosted: Sun May 17, 2009 10:45 pm    Post subject: Here you go Reply with quote  Mark this post and the followings unread

I dont know what to do This is really pissing me the ztype off.[/code]



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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun May 17, 2009 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

... open your XCC Mixer -> click file -> click new-> then name it ecachemdxx.mix -> save it to your Ra2 folder.

Place the following on your ecachemd file:

DJUGG.SHP
DJUGG_A.SHP
DJUGGMK.SHP
JUGGER.SHP
juggico.shp
juggicon.shp

After that close your XCC Mixer then open it again to avoid a csf error.

XCC Mixer click Launch -> click XCC Sound Editor -> Red Alert 2 or Red Alert 2 Yuri's Revenge -> then place the WAV files.

Then open rulesmd.ini and add these to your list first:

[VehicleTypes]
xx=JUGG

[BuildingTypes]
xxx=DJUGG

[Animations]
xxxx=DJUGG_A
xxxx=DJUGGMK
xxxx=DJUGGT

[Warheads]
xxx=Jugg90mm
xxx=Jugg90mmE
xxx=TSV3HE

Then place these codes at the bottom of the rules to avoid any further errors:

[JUGG]
UIName=Name:JUGG
Name=Juggernaut
Image=JUGGER
Prerequisite=TSGAWEAP,TSGATECH
Primary=Jugg90mm
CanPassiveAquire=no ; Won't try to pick up own targets
Category=LRFS
Category=Support
DeploySound=PlaceBuilding
DeployingAnim=DJUGGMK
DeploysInto=DJUGG
DeployToFire=yes
Deployer=yes
Strength=350
Armor=light
Turret=no
IsTilter=no
Crusher=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=9
Speed=3
AllowedToStartInMultiplayer=no
WalkRate=3;4
Owner=Alliance
Cost=1650
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
VoiceFeedback=
MaxDebris=5
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal ;Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
ImmuneToVeins=yes
Size=5
ElitePrimary=Jugg90mmE
ZFudgeColumn=8
ZFudgeTunnel=13
NoMovingFire=true
MobileFire=false
CrateGoodie=yes
NavalTargeting=5
ImmuneToPsionics=no
Bunkerable=no; Units default to yes, others default to no
AIBuildThis=no
DeployFacing=4

[DJUGG]
Name=Deployed Juggernaut
Image=DJUGG
TechLevel=-1
Strength=350
TargetLaser=yes
Points=50
Cost=1650
Power=0
Trainable=yes
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=JUGG
BaseNormal=no
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
Crewed=yes
Primary=Jugg90mm
ElitePrimary=Jugg90mmE
ROT=5
Turret=yes
TurretAnim=DJUGGT
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-30

;StartFacing=4
;StartPitch=2
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
Trainable=yes
HasStupidGuardMode=false
Owner=Alliance
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
DeployFacing=4



;Weapon

[Jugg90mm]
Damage=75
ROF=140 ;was 110
Range=17
MinimumRange=4
Projectile=JuggProj
Speed=10
Warhead=TSV3HE
Report=JuggernautAttack
Anim=GUNFIRE
Lobber=yes
BurstDelay0=0 ;obsolete in ra2
BurstDelay1=24 ;obsolete in ra2
Burst=3

[Jugg90mmE]
Damage=90
ROF=140 ;was 110
Range=18
MinimumRange=3.5
Projectile=JuggProj
Speed=10
Warhead=TSV3HE
Report=JuggernautAttack
Anim=GUNFIRE
Lobber=yes
BurstDelay0=0 ;obsolete in ra2
BurstDelay1=24 ;obsolete in ra2
Burst=3

[TSV3HE]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=100%,100%,90%,80%,60%,50%,40%,35%,30%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no

;projectile
[JuggProj]
High=yes
Image=120MM
Arcing=true
Inaccurate=true
Bouncy=yes
Elasticity=0.0

After that close the rulesmd.ini then open artmd.ini and add these codes to the bottom to avoid any further errors:

[DJUGG]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DJUGGMK
Height=2
NewTheater=yes
PBarrelLength=136
PrimaryFirePixelOffset=0,10
PrimaryFireDualOffset=true
Recoilless=yes
PrimaryFireFLH=80,48,400

[DJUGGT]
Image=DJUGG_A

[JUGGER]
Cameo=JUGGICON
AltCameo=JUGGICO
Voxel=no
Remapable=yes
WalkFrames=15
StandingFrames=0
Facings=8
FiringFrames=0
PrimaryFireFLH=80,48,400

After that close the artmd.ini then open your soundmd.ini and add these to the list:

[SoundList]
xxx=JuggernautAttack
xxx=TSHVRSelect
xxx=TSHVRMove
xxx=TSHVRAttack

[JuggernautAttack]
Sounds= jugger1
Control= random interrupt
Volume=87

[TSHVRAttack]
Sounds= 25-I014 25-I022 25-I024 25-I026
Control= random interrupt
Volume=95

[TSHVRSelect]
Sounds= 25-I000 25-I002 25-I004 25-I006
Control= random interrupt
Volume=85

[TSHVRMove]
Sounds= 25-I012 25-I014 25-I016 25-I018 25-I022
Control= random interrupt
Volume=85

After that close the soundmd.ini. then open your XCC Mixer.

XCC Mixer -> click Launch -> click XCC String table Editor -> click Red Alert 2 Yuri's Revenge.

Now click the NAME at the left and then click INSERT at the bottom. Add Name:JUGG at the left. Then double click the Name:JUGG then type Juggernaut.

..... there you go.... have fun...

_________________

The fallen hero will be remembered. She will rise again.

Last edited by Lexa on Sun May 17, 2009 11:48 pm; edited 1 time in total

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun May 17, 2009 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I dont know what to do This is really pissing me the ztype off.[/code]

A unit has a Primary with a weapon that is missing a Warhead.

Additionally, please try to be a tad more pleasant so we're willing to help you.

Last edited by Dark Templar X on Mon May 18, 2009 4:23 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 18, 2009 2:46 pm    Post subject: Re: Wtf Reply with quote  Mark this post and the followings unread

Vancer2 wrote:
Well wtf do u see when u scroll down this subforum I see someone else asking a question???? I did post in here.


You posted at the tutorials forum and I've moved it to RA2 Editing forum.

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Vancer2
Medic


Joined: 26 Apr 2009

PostPosted: Sun May 24, 2009 5:35 pm    Post subject: ,, Reply with quote  Mark this post and the followings unread

Thx for the help I cant be online Becuase Im traveling in an RV and my internet wont work right. Thx again I also managed to get the Jumpjet Rifleman Cyborg Disc thrower, Medic, both gates and the Rocket soldier :] oh and the Cyborg Reaper. Very Happy

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