Maximum length of NewActionName is 32 chars.HotSpotX and HotSpotY can be "0", "12345", "54321".HotSpotX:
0 - Left
12345 - Center
54321 - Right
HotSpotY:
0 - Top
12345 - Center
54321 - Bottom
MinimapFrame can be "-1". It's means what no minimap cursor.
The frames are all related to the mouse.sha of course. Note that the frame numbers are zero-based.
The example above would create a new ParaDrop mouse pointer. You can add as many custom actions to that list as you like! After doing that, you can use your Action on any SuperWeapon:
Action=NewPara ;simply the name of a mouse pointer declared in [MouseCursors]
um, where is this Mouse.Sha file located? do you mean the Mouse.shp file? if so that is just the anim images, wheres the actual code it self? QUICK_EDIT
Please instead use the search tool of XCC Mixer, "Ctrl+F", in the future to find any files you are looking for in the MIXs
EDIT: Oh and btw don't worry about the legality of modifying the EXE, as long as it is not for stuff like ripping. RockPatch and NPatch already change the EXE for superweapon codes and much more, without any trouble. QUICK_EDIT
Dark Templar X Please save the pain its not cool to act like you know more than us,its just childish.
crevio it is possiable to make new super weapons on Natch but other than the very unreliable IMO Rock patch its possiable but NOT vanilla versions on any TD,RA,YR. is not possiable to add more superweapons as others have clearly tried. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Does anyone know where the action info is located? Idont want the cursors i want the info, like say Action=Nuke, where is the info for Nuke located?
Having a hex editor doesn't make you cool. You're not going to make a new superweapon without knowing how to code Assembly, or C++ for Ares. I highly doubt you're able to write either.
Quote:
Dark Templar X Please save the pain its not cool to act like you know more than us,its just childish.
It's not childish to point out the obvious, especially when people with a fair amount of knowledge had a harder time with it. And please spare me the lecture, it's old and I'm sick of it. QUICK_EDIT
It ain't gonna happen. Do yourself a favour ad go on Renproj's IRC whilst D and Ren are there, listen to the code talk for a minute. Then stuff carrots up your ears and nostrils to stop the incinerated goo that was your brain escaping. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Probably not, you can probably make it kind of look like the ion cannon with a bit of messing with the art though. Better to mod the psychic dominator IMO. QUICK_EDIT
yea, i just got done transforming the MultiSpecial into firing an IonCannon, looks pretty sweet, even got to use differnt cursor other than the SuperWeapon ones too. Now all i have to do is change the audio to it.
Does anyone no where I can find the names to the cursors, ya know like tanyas cursor is called SabotageCursor, but i only knew that cause its on a couple weapons, would like to know the names to them all.. QUICK_EDIT
Don't bother placing them in the Tutorial Forum. Everyone knows it... and if you really want to hack the exe, then you could have possibly seen this. Also you can find unused working tags on the exe which is helpful on modding. QUICK_EDIT
Joined: 08 May 2009 Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder
Posted: Sun May 31, 2009 4:39 am Post subject:
crevio wrote:
Thanks for the info but!
why the hell would i post something you just did, are you F'n kidding me. and i dont have access to the exe right now cause my fickin hex editor disk is fubar and wont let me install it.
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