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Super Weapon Actions
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 26, 2009 5:53 pm    Post subject:  Super Weapon Actions Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 8:48 am; edited 1 time in total

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue May 26, 2009 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

What? no the actions are the images in the mouse.sha file heres a turorial about it

Code:
[MouseCursors]
NewPara=259,10,4,516,-1,12345,12345 ;example
The list works like this:

NewActionName=[StartFrame],[NumberOfFrames],[AnimationInterval],[MinimapFrame],[MinimapNumberOfFrames],[HotSpotX],[HotSpotY]

Maximum length of NewActionName is 32 chars.HotSpotX and HotSpotY can be "0", "12345", "54321".HotSpotX:
0         - Left
12345 - Center
54321 - Right

HotSpotY:
0         - Top
12345 - Center
54321 - Bottom



MinimapFrame can be "-1". It's means what no minimap cursor.

The frames are all related to the mouse.sha of course. Note that the frame numbers are zero-based.
The example above would create a new ParaDrop mouse pointer. You can add as many custom actions to that list as you like! After doing that, you can use your Action on any SuperWeapon:

Action=NewPara ;simply the name of a mouse pointer declared in [MouseCursors]


Also you will need Npatch to add new

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 26, 2009 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

um, where is this Mouse.Sha file located? do you mean the Mouse.shp file? if so that is just the anim images, wheres the actual code it self?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue May 26, 2009 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

hahahaha... modifying superweapon code. That's a good one.

And it's mouse.sha for YR.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue May 26, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
um, where is this Mouse.Sha file located?


The file is in ra2md.mix -> conqmd.mix

Please instead use the search tool of XCC Mixer, "Ctrl+F", in the future to find any files you are looking for in the MIXs #Tongue

EDIT: Oh and btw don't worry about the legality of modifying the EXE, as long as it is not for stuff like ripping. RockPatch and NPatch already change the EXE for superweapon codes and much more, without any trouble.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed May 27, 2009 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 8:48 am; edited 1 time in total

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed May 27, 2009 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

No you won't.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat May 30, 2009 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 8:49 am; edited 1 time in total

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat May 30, 2009 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X Please save the pain its not cool to act like you know more than us,its just childish.

crevio it is possiable to make new super weapons on Natch but other than the very unreliable IMO Rock patch its possiable but NOT vanilla versions on any TD,RA,YR. is not possiable to add more superweapons as others have clearly tried.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat May 30, 2009 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
Does anyone know where the action info is located? Idont want the cursors i want the info, like say Action=Nuke, where is the info for Nuke located?

Having a hex editor doesn't make you cool. You're not going to make a new superweapon without knowing how to code Assembly, or C++ for Ares. I highly doubt you're able to write either.

Quote:
Dark Templar X Please save the pain its not cool to act like you know more than us,its just childish.

It's not childish to point out the obvious, especially when people with a fair amount of knowledge had a harder time with it. And please spare me the lecture, it's old and I'm sick of it.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 30, 2009 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

It ain't gonna happen. Do yourself a favour ad go on Renproj's IRC whilst D and Ren are there, listen to the code talk for a minute. Then stuff carrots up your ears and nostrils to stop the incinerated goo that was your brain escaping.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat May 30, 2009 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK,well then how about this, Can I make the MultiSpecial fire the IonCannon, dont care what the set up is, can ya help me with that?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat May 30, 2009 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably not, you can probably make it kind of look like the ion cannon with a bit of messing with the art though. Better to mod the psychic dominator IMO.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat May 30, 2009 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

could replace lightning with ion cannon beams though >.> made a nuke special quite interesting this way...

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun May 31, 2009 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, i just got done transforming the MultiSpecial into firing an IonCannon, looks pretty sweet, even got to use differnt cursor other than the SuperWeapon ones too. Now all i have to do is change the audio to it.

Does anyone no where I can find the names to the cursors, ya know like tanyas cursor is called SabotageCursor, but i only knew that cause its on a couple weapons, would like to know the names to them all..

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun May 31, 2009 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Here it is (including the used ones):

PsychicReveal
NoForceShield
ForceShield
GeneticConverter
SpyPlane
PsychicDominator
AmerParaDrop
Demolish
AttackMoveTar
AttackMoveNav
SelectBeacon
PlaceBeacon
AttackSupport
SelectNode
DisarmBomb
DetonateAll
Detonate
NoIvanBomb
IvanBomb
AreaAttack
PatrolWaypoint
EnterWaypoint
AttackWaypoint
DragWaypoint
LoopWaypointPath
SelectWaypoint
FollowWaypoint
EnterWaypointMode
TibSunBug
PlaceWaypoint
ParaDrop
ChronoWarp
ChronoSphere
LightningStorm
IronCurtain
NoEnterTunnel
EnterTunnel
NoTogglePower
NoGRepair
NoEnter
NoDeploy
GRepair
Heal
GuardArea
MigAttackCursor
SabotageCursor
DontUse8
DontUse7
DontUse6
DontUse5
DontUse4
DontUse3
DontUse2
DontUse1
Nuke
Tote
NoRepair
NoSell
SellUnit
Sell
ToggleSelect
Select
Self
NoMove

Don't bother placing them in the Tutorial Forum. Everyone knows it... and if you really want to hack the exe, then you could have possibly seen this. Rolling Eyes Also you can find unused working tags on the exe which is helpful on modding.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun May 31, 2009 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 8:50 am; edited 1 time in total

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun May 31, 2009 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:


Thanks for the info but!
why the hell would i post something you just did, are you F'n kidding me. and i dont have access to the exe right now cause my fickin hex editor disk is fubar and wont let me install it.


... there's a lot in the internet...

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