Posted: Mon May 25, 2009 2:53 am Post subject:
hi, my AA weapon does not fire to planes or helicopters!!!
Subject description: it only fires to ground objects even while in the proyectile it has AA=yes in it
yea, like he said remove the ; from ;[lombard], and I'm gonna take a wild guess here, but i would remove the [/b] you have in your warhead for the pronedamage=50%[/b] not that that would have anything to do with the AA but is it serving a purpose? QUICK_EDIT
lol sorry again, i thought like that ;light anti-armor cannon and that ;[lombard] had the same reaction ok i wont post anything else until i have 1 day about thinking of that srry again^^ _________________ Did you know that if you have 2 apples and you eat 3 you get an IE and all the universe explodes? QUICK_EDIT
the ;bits are comments the bit in []s is the unit/projectile/warhead's name.
For instance:
;OMG a TANK!
[TANK]
UIname=name:tanky
Name=tank
Primary=waffleslazor ;waffles lazor? wow!
See how they can either be put on their own line or used after an ini tag. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
you can't disable AG mode even if its says AA=no in the rules.ini N-patch or rock patch didn't let you to disable the AG targeting its best to change the Armor to AA only. end of story.
theres no way around it otherwise.
Sorry mate. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed May 27, 2009 5:33 am Post subject:
Dubzac wrote:
you can't disable AG mode even if its says AA=no in the rules.ini N-patch or rock patch didn't let you to disable the AG targeting its best to change the Armor to AA only. end of story.
theres no way around it otherwise.
Sorry mate.
Bullocks.
Code:
LandTargeting=1
NavalTargeting=6
Is all you need. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I just use LandTargeting=1 but NavalTargeting=6 ensures everything is covered I suppose.
not sure it has errors some times - but yes that works too but only on YR and RA2 but rember you can forcefire and it gets overrided so don't be silly its not true AA. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
really oh yeah that patch i forgot yeah it was inclued in that duh!
anyway you can use ether way doesn't matter really.
lisen dude dark templar X and me are right both our way works but others may not work as well. good hunting chap!.
*points* and 's at EA ! Landtargeting=1 what a useless thing that is.
"anyway why whould you wanta damage tanks when the weapon can't target is that just fuzzy logic _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed May 27, 2009 2:48 pm Post subject:
Dubzac wrote:
really oh yeah that patch i forgot yeah it was inclued in that duh!
anyway you can use ether way doesn't matter really.
lisen dude dark templar X and me are right both our way works but others may not work as well. good hunting chap!.
*points* and 's at EA ! Landtargeting=1 what a useless thing that is.
"anyway why whould you wanta damage tanks when the weapon can't target is that just fuzzy logic
Patch? LandTargeting=1 and NavalTargeting=6 have been functional since RA2 1.000. YR added LandTargeting=2 and NavalTargeting=7 for the Boomer Submarine.
If you don't believe us, play normal RA2, (un)patched. Build an Aegis Cruiser. On it, LandTargeting=1 and NavalTargeting=6, combined with the [SAMWH] having no Wall=yes and Wood=yes, prevent it from targeting anything but aircraft.
The use of the exact same two tags prevent the Patriot Missile and Flak Cannon from engaging ground targets, as well.
It is certainly not useless. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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