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hi, my AA weapon does not fire to planes or helicopters!!!
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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Mon May 25, 2009 2:53 am    Post subject:  hi, my AA weapon does not fire to planes or helicopters!!!
Subject description: it only fires to ground objects even while in the proyectile it has AA=yes in it
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the weapon

; light anti-armor cannon
[lomb]
Damage=11
ROF=10
Range=9.2
Projectile=lombard
Speed=40
Warhead=APO
Report=120MMF
Anim=GUNFIRE
Bright=yes

the proyectile

;[lombard]
Inviso=yes
Image=none
Inaccurate=no
AA=yes
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

the warhead

[APO]
Rocker=yes
Spread=2
Wall=yes
Wood=yes
Verses=100%,50%,30%,40%,50%,20%,10%,7%,5%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_BRNL20
ProneDamage=50%[/b]

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon May 25, 2009 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

What unit are you using it on?

Secondly, ;[lombard] means the projectile is commented out thus meaning the weapon will use default projectile settings. Either that or IE.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon May 25, 2009 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, like he said remove the ; from ;[lombard], and I'm gonna take a wild guess here, but i would remove the [/b] you have in your warhead for the pronedamage=50%[/b] not that that would have anything to do with the AA but is it serving a purpose?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon May 25, 2009 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, that [/b] is just forum formating. It's the end tag to make something bold.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon May 25, 2009 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
not that that would have anything to do with the AA but is it serving a purpose?


I knew it didnt have anything to do with his prob, i just never seen it attached to the end like that, damn formatting Laughing

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Mon May 25, 2009 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol sorry again, i thought like that ;light anti-armor cannon and that ;[lombard] had the same reaction ok i wont post anything else until i have 1 day about thinking of that srry again^^

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 26, 2009 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

the ;bits are comments Wink the bit in []s is the unit/projectile/warhead's name.
For instance:
;OMG a TANK!
[TANK]
UIname=name:tanky
Name=tank
Primary=waffleslazor ;waffles lazor? wow!
See how they can either be put on their own line or used after an ini tag.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue May 26, 2009 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

;Useful for mentioning the purpose of the entry.
;How else could we know that weedguy should not be edited?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed May 27, 2009 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

you can't disable AG mode even if its says AA=no in the rules.ini N-patch or rock patch didn't let you to disable the AG targeting its best to change the Armor to AA only. end of story.

theres no way around it otherwise.

Sorry mate.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed May 27, 2009 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Incorrect.
LandTargeting=1. wooooooooo.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed May 27, 2009 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
you can't disable AG mode even if its says AA=no in the rules.ini N-patch or rock patch didn't let you to disable the AG targeting its best to change the Armor to AA only. end of story.

theres no way around it otherwise.

Sorry mate.

Bullocks.
Code:
LandTargeting=1
NavalTargeting=6
Is all you need.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed May 27, 2009 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I just use LandTargeting=1 but NavalTargeting=6 ensures everything is covered I suppose.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed May 27, 2009 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
I just use LandTargeting=1 but NavalTargeting=6 ensures everything is covered I suppose.


not sure it has errors some times - but yes that works too but only on YR and RA2 but rember you can forcefire and it gets overrided so don't be silly its not true AA.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed May 27, 2009 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

No actually, it doesn't fire at the ground. Tested and confirmed this many times.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed May 27, 2009 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

really oh yeah that patch i forgot yeah it was inclued in that duh!

anyway you can use ether way doesn't matter really.
lisen dude dark templar X and me are right both our way works but others may not work as well. good hunting chap!.

*points* and Laughing's at EA ! Landtargeting=1 what a useless thing that is.

"anyway why whould you wanta damage tanks when the weapon can't target is that just fuzzy logic Laughing

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed May 27, 2009 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
really oh yeah that patch i forgot yeah it was inclued in that duh!

anyway you can use ether way doesn't matter really.
lisen dude dark templar X and me are right both our way works but others may not work as well. good hunting chap!.

*points* and Laughing's at EA ! Landtargeting=1 what a useless thing that is.

"anyway why whould you wanta damage tanks when the weapon can't target is that just fuzzy logic Laughing

Patch? LandTargeting=1 and NavalTargeting=6 have been functional since RA2 1.000. YR added LandTargeting=2 and NavalTargeting=7 for the Boomer Submarine.

If you don't believe us, play normal RA2, (un)patched. Build an Aegis Cruiser. On it, LandTargeting=1 and NavalTargeting=6, combined with the [SAMWH] having no Wall=yes and Wood=yes, prevent it from targeting anything but aircraft.

The use of the exact same two tags prevent the Patriot Missile and Flak Cannon from engaging ground targets, as well.

It is certainly not useless.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed May 27, 2009 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
really oh yeah that patch i forgot yeah it was inclued in that duh!

Except I did it on Red Alert 2 and not Yuri's Revenge so I had no patches.

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