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TIBTREE
Moderators: Global Moderators, Red Alert 2 Moderators
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon May 25, 2009 7:15 am    Post subject:  TIBTREE Reply with quote  Mark this post and the followings unread

Is there a way to make the tib trees spit out gems instead of ore?

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Mon May 25, 2009 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Make a structure with an Image= of TIBTREE then follow AG's tutorial in Revora. Then make it spawn gems instead of ores. Neutral

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon May 25, 2009 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks, I'll check it out

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed May 27, 2009 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

well that tutorial and everything they explained to do did not work, any other suggestions?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu May 28, 2009 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think you can spawn gems.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu May 28, 2009 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 9:03 am; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 28, 2009 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

DebrisTypes=
DebrisMaximums=

are YR tags used by the [BRUTE]

also tutorial was by Apollo for the mod Robot Storm which is a YR mod.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu May 28, 2009 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

um, no....DebrisTypes, and DebrisMaximums are also used in RA2. Basically used by the vehicles, but there shouldnt be any reason why i cant use them on other things.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri May 29, 2009 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it used by vehicletypes and so is MinDebris= MaxDebris= but in YR the tags work with warheads as well cos of the Brute logic

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri May 29, 2009 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

O.K. thanks for the info, I did however find a way to make the regular TIBTRE produce Gems so I'm good now....

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