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how do you make a helicopter stay in the air but deploys to
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri May 29, 2009 10:54 pm    Post subject:  how do you make a helicopter stay in the air but deploys to
Subject description: land to pick up infantry? balloonhover makes it stay but wont deploy for infantry :(
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Code:
[MI35]
UIName=Name:SHAD
Name=BlackHawk Transport
Prerequisite=NAWEAP,NATECH
Primary=BlackHawkCannon
Strength=224
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=8
Sight=10
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=4
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Arabs,Africans,Confederation
Cost=2400
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
BalloonHover=yes
DeployToLand=yes
OpenTopped=yes


i tried many tags but... they do not help. so once and for all... what would make it stay in the air with its roters still moving, but once an infantry unit is ordered in the chopper it goes to the land?

I searched and obviously did not find anything.... just crap ._.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri May 29, 2009 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not possible.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sat May 30, 2009 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
how do you make a helicopter stay in the air but deploys to
land to pick up infantry? balloonhover makes it stay but wont deploy for infantry Sad


You don't.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat May 30, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

idk, try making two units, and work it like the siege chopper?

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Sat May 30, 2009 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't work segie chopper depolys into a buidling with turret and vice versa

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat May 30, 2009 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

SSTG wrote:
Can't work segie chopper depolys into a buidling with turret and vice versa

What? No, it is not a building it deploys into, it is another unit. Although you are right about it not working AFAIK, the unloadingclass logic doesn't transfer passengers Confused

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sat May 30, 2009 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Even using the same unit as the UnloadingClass would not work. Because Unloading class "empties" for lack of a better term any passengers/cargo it was carrying.

Even if you could get infantry into one or the other form (landed or not), they would be destroyed (in theory) by the UnloadingClass change.

In short, passengers/cargo are not passed onto the UnloadingClass object.

Although on a speculative note, if utilizing the same unit as the UnloadingClass does indeed transfer passengers/cargo, we have our workaround. But it probably wouldn't be pretty.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat May 30, 2009 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm.... shame. thanks guys :/

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