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Meteor Wilderness (2-3)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 31, 2009 10:25 pm    Post subject:  Meteor Wilderness (2-3) Reply with quote  Mark this post and the followings unread



Meteor Wilderness: This large area has a very small amount of Tiberium infestation, meaning the area its self is healthy. Despite the clean and healthy area, it is victim to constant meteor storms with tend to scatter Tiberium around the land which is quickly harvested by Nod and GDI forces.


(Click to view in actual size)

Map made by Q45!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 01, 2009 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems like for no reason I can see units getting blown up en route to anywhere. Interesting...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jun 01, 2009 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work on the lighting. It doesn't seem realistic, but it's still pleasing to the eye

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 01, 2009 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I see trees. A whole lot of them #Tongue

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Mon Jun 01, 2009 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it is a forest map. Very Happy

I really hope that the meteor-tiberium-harvesting-stuff works, it would be awesome if there were just one tiberium tree on the map and you could get the rest from the meteors. Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 01, 2009 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the area is a victim of constant meteor showers, how come it looks so unharmed?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jun 01, 2009 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno, but the map is brilliant. #Tongue

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Mon Jun 01, 2009 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm gonna blow those bridges up so AI can't get to the tib easily Twisted Evil

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Tue Jun 02, 2009 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

It's like a jungle survival game...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jun 02, 2009 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

St0rm wrote:
I'm gonna blow those bridges up so AI can't get to the tib easily Twisted Evil

Then the AI will just repair those bridges

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Tue Jun 02, 2009 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

They can!? Surprised
I will station troops at the repair huts so they can't Twisted Evil

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Don't throw me into the briar patch.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Tue Jun 02, 2009 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow it sounds like Dutchygamer's been working hard Smile

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