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Catapult Truck
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jun 01, 2009 8:54 am    Post subject:  Catapult Truck
Subject description: Old and outdated but effective :P
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Made another voxel Wink This is what a low-teched mobile artillery looks like.I've never seen anyone make such a vehicle,let alone thought of it.So I might as well turn it into a voxel and share it with you guys.

Enjoy Smile



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catap_000.gif



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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Mon Jun 01, 2009 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks awesome, but maybe someone would like to put up ingames and wow, you sure put in a lot of effort, already making so many voxels in such a short time. Or were these already made before you joined PPM? Smile

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jun 01, 2009 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I just made this rig today and made the atv yesterday.Same goes for the technical,specter tank,quad jackal,phase transport and the rest of my voxels.Only the road fortress was made before I joined PPM Wink


I just got YR up and running so maybe I'll post some screenies.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jun 01, 2009 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

In-game.Yeah,the cab needs a darker grey Confused



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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Mon Jun 01, 2009 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, that's right.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jun 01, 2009 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT! Look familiar to something we were talking about? I say we go with fireworks.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jun 01, 2009 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's just given me an idea. Good work on the shape, but it could do with more detailing and a better texture, at the moment it looks too bland.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Jun 01, 2009 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I advise you to use gradients, especially gradient panels. They really give the metal feel better than the plain greys you have (it is hard to see differences).

Lt Albrecht wrote:
MT! Look familiar to something we were talking about? I say we go with fireworks.

Oh yeah, that again... something like this would fit well XD

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Mon Jun 01, 2009 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wanna kill a cow with it! Twisted Evil

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 02, 2009 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

St0rm wrote:
I wanna kill a cow with it! Twisted Evil

No, no, no, no! It needs to FIRE cows. #Tongue

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Jun 02, 2009 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

cows are shp files right? should be as easy projectile Smile that be a great vehicle.... I am going to try it xD

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Tue Jun 02, 2009 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

A new meaning to Cow Shot....

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 02, 2009 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me of an attempt I had for a Worms -themed mod, oh so long ago...

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Jun 02, 2009 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Update,the usual darkening of da voxel a bit thingy...


...and I didn't know it would bring back some old ideas for some of you (what do have in mind?).



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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Jun 02, 2009 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

does the truck have animations making the thingy move? :p would be epic to have a cow launcher...

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Jun 02, 2009 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha... better yet, make the cow diseased and with the RadLevel tags to simulate the poison.

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Wed Jun 03, 2009 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah Im afraid it may look just like a 70's tow truck without animations

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Jun 03, 2009 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
does the truck have animations making the thingy move? :p would be epic to have a cow launcher...


How do you do just that?

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Jun 03, 2009 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Want to make a cow voxel? Razz

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Jun 03, 2009 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the firing animation of the cow flying first #Tongue

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Jun 03, 2009 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah... the cow doesnt need flying animation... just make the cow shp file the image for now Smile when we have a good launch animation from the truck, then we can profect the animation of the cow Very Happy

though I dont suspect anyone todo either since i cant do it myself :/



lol, new yuri unit... diseased cow launcher. explodes and makes people explode like a virus.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 03, 2009 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Truck would need a separate section for each moving part of the catapult, and would need to be animated frame-by-frame with the HVA editor.

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