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Making new tank bunker apear @_@ comes invisible ingame
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Jun 04, 2009 9:11 pm    Post subject:  Making new tank bunker apear @_@ comes invisible ingame
Subject description: using madhq's
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i did what i thought was about everything.... what am i missing?
Code:


[BuildingTypes]
....
N3=SATNKBNK

[SATNKBNK]
UIName=Name:SATNKBNK
Name=Soviet Tank Bunker
BuildCat=Combat
Prerequisite=NACNST
Strength=1000
Armor=steel
TechLevel=3
Adjacent=3
Sight=6
Bunker=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=400
Points=60
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no
NumberOfDocks=1
NumberImpassableRows=0
HasStupidGuardMode=false
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
BaseNormal=no


[Animations]
...
N8=SATNKBNK_A
N9=SATNKBNK_B
N10=SATNKBNK_A2
N11=SATNKBNK_B2
N12=SATNKBNK_AD
N13=SATNKBNK_BD
N14=SATNKBNK_A2D
N15=SATNKBNK_B2D

Artmd.ini~

[SATNKBNK]
Cameo=SOVTNKBNKICON
Remapable=yes
Foundation=2x2
Height=3
Buildup=SATNKBNKMK
BibShape=SATNKBNKBB
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Normalized=yes
Flat=yes
DockingOffset0=-1,-1,0
CanHideThings=False
CanBeHidden=False
OccupyHeight=2
SpecialAnim=SATNKBNK_A
SpecialAnimDamaged=SATNKBNK_AD
SpecialAnimZAdjust=10
SpecialAnimYSort=750
SpecialAnimTwo=SATNKBNK_B
SpecialAnimTwoDamaged=SATNKBNK_BD
SpecialAnimTwoZAdjust=-10
SpecialAnimThree=SATNKBNK_A2
SpecialAnimThreeDamaged=SATNKBNK_A2D
SpecialAnimThreeZAdjust=-500
SpecialAnimThreeYSort=750
SpecialAnimFour=SATNKBNK_B2
SpecialAnimFourDamaged=SATNKBNK_B2D
SpecialAnimFourZAdjust=0

[SATNKBNK_A]
Normalized=yes
Start=0
LoopStart=9
LoopEnd=10
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DoubleThick=yes

[SATNKBNK_AD]
Image=SATNKBNK_A
Normalized=yes
Start=10
LoopStart=19
LoopEnd=20
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DoubleThick=yes

[SATNKBNK_A2]
Image=SATNKBNK_A
Normalized=yes
Start=0
End=10
LoopEnd=9
Rate=440
Layer=ground
NewTheater=yes
Shadow=yes
Reverse=yes
DoubleThick=yes

[SATNKBNK_A2D]
Image=SATNKBNK_A
Normalized=yes
Start=10
End=9
LoopEnd=9
Rate=440
Layer=ground
NewTheater=yes
Shadow=yes
Reverse=yes
DoubleThick=yes

[SATNKBNK_B]
Normalized=yes
Start=0
LoopStart=9
LoopEnd=10
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DoubleThick=yes

[SATNKBNK_BD]
Image=SATNKBNK_B
Normalized=yes
Start=10
LoopStart=19
LoopEnd=20
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DoubleThick=yes

[SATNKBNK_B2]
Image=SATNKBNK_B
Normalized=yes
Start=0
End=10
LoopEnd=9
Rate=440
Layer=ground
NewTheater=yes
Shadow=yes
Reverse=yes
DoubleThick=yes

[SATNKBNK_B2D]
Image=SATNKBNK_B
Normalized=yes
Start=10
End=9
LoopEnd=9
Rate=440
Layer=ground
NewTheater=yes
Shadow=yes
Reverse=yes
DoubleThick=yes


the files are named properly too ._. i even copied and pasted them and they are exactly named the same. The cameo shows ingame and it builds fine... just doesnt show build up, or anything. doesnt show on snow maps either... Did anyone get it to work? :/ and how? I have it in the RA2 Folder by itself... just like the airforce i got to work... i did same steps and it doesnt show... besides the cameo...

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jun 04, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

you need a blank shp i forget the dimensions, look at yuri tank bunker for reference.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jun 04, 2009 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah MadHQ forgot to add it in, just copy the Yuri tank bunker's one and rename, best way imo but idk if they are the same dimensions. Don't know why they wouldn't be tho

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jun 05, 2009 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

it doesnt apear well though ._. does it matter if i use the ngtbnk? i cant find natbnk ._.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jun 05, 2009 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

again madhq didn't add the file, just copy yuri's from RA2md.mix and rename it

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jun 05, 2009 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

i did... ._. i used ngtbnk.shp and renamed it... it shows somewhat... its weird. :/ like randomly parts of it disapears or something. Do you understand or should i take a pic? :/ i could do that if needed.


edit:
I decided to go ahead and upload the pic :/



111.png
 Description:
see? ;_;
 Filesize:  445.22 KB
 Viewed:  1396 Time(s)

111.png



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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jun 06, 2009 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

There was some talking about it in YRZHs forums a while back, try following what they say http://forums.freedomstudios.net/showthread.php?t=4440, I haven't tryed it but apparently it works, (although make sure you got all of it, cuz the forum wasn't based off of it so what you need might be split up)

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Jun 06, 2009 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks. it helped Smile

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