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Making your own super weapon
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Jun 04, 2009 9:16 pm    Post subject:  Making your own super weapon Reply with quote  Mark this post and the followings unread

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Last edited by crevio on Thu Nov 26, 2009 8:58 am; edited 2 times in total

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Jun 04, 2009 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll believe it when I see the code, its been known for a long time that you can clone existing superweapons and modify them slightly, but making new ones has for a very long time been believed to be impossible without an exe hack (even by the exe hackers themselves). This has been heavily researched.

Also, try and show a bit more humility if you have indeed made a new superweapon rather than having a dig at Dark, there is enough immature behaviour around here at the moment without you contributing to it more.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Jun 04, 2009 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

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Last edited by crevio on Thu Nov 26, 2009 8:59 am; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jun 04, 2009 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

crevio your retarded.

Get over internet comments.

The plane spawning a dred misil is about as useful as minus cost structures or adjacency=999

I will be highly amused by which action you used.

in the ts research centre and deezire documentation there was significant documentation.

also psycho made a tutorial for a ion cannon and meteor storm sw a while back as well.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Jun 04, 2009 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 8:59 am; edited 1 time in total

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TheNecro
Rocket Infantry


Joined: 22 Apr 2009
Location: >THE< United States of America

PostPosted: Fri Jun 05, 2009 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, people do cut into you with machetes if you don't have a long established air of credibility... That doesn't mean you have to leave. I would like to actually discuss how you came about this. By private PM if I have to. I want to learn how to do some sweet modding.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Jun 05, 2009 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
yea I may be retarded, a duh, a, duh,the plane dred thing may be worth less to you but i still got it to work when they said it couldnt be done, And as far as the action goes on my super weapon it is Action=AttackMoveTar, got any other questions?

Here, view my vid and compare it to whatever!
I used my own building, my own voices,my own superweapon,and working on new animations now, but im sorry i even posted it because there are to many inconsiderate butt munches here anymore, and im done with this site!

Except this has already been done before. Psycho did this years ago and I linked to it already in another thread.

If you missed it, here it is again - http://anjan3k.tripod.com/cnc/.

Furthermore, posting a video doesn't help since you could have easily ripped Psycho's code and called it yours and no one could say otherwise. Not calling you a liar but that's a very possible scenario.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Jun 05, 2009 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 9:00 am; edited 1 time in total

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Jun 05, 2009 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

As I recall, he started his testing on RA2 so it should work since it doesn't rely on anything YR specific... IIRC anyway. Been a long time since I last dug into his files.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Fri Jun 05, 2009 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Using existing actions will give you some bugs. Like for example, Attack, if you attack your 'enemy' with your units, two actions will trigger. The superweapon and the Attack Move.

Allied General wrote:
adjacency=999


Laughing

Oh the lag. You could just have used PlaceAnywhere=yes ...or is it obsolete?

Last edited by Lexa on Sat Jun 06, 2009 12:42 am; edited 1 time in total

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Jun 06, 2009 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

AttackMoveTar isn't used by anything IIRC though.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Jun 06, 2009 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Cleary lexa you didn't "get" the joke

why would I use such code in the first place.

also ironic you made the laggiest ore generator in the world Rolling Eyes

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Jun 08, 2009 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 9:00 am; edited 1 time in total

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Jun 09, 2009 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 9:00 am; edited 1 time in total

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue Jun 09, 2009 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Quote:
Using existing actions will give you some bugs. Like for example, Attack, if you attack your 'enemy' with your units, two actions will trigger. The superweapon and the Attack Move.

that is false!


Why don't you try it? AttackMoveTar is unused, so it's fine. Rolling Eyes

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