I'll believe it when I see the code, its been known for a long time that you can clone existing superweapons and modify them slightly, but making new ones has for a very long time been believed to be impossible without an exe hack (even by the exe hackers themselves). This has been heavily researched.
Also, try and show a bit more humility if you have indeed made a new superweapon rather than having a dig at Dark, there is enough immature behaviour around here at the moment without you contributing to it more. QUICK_EDIT
Joined: 22 Apr 2009 Location: >THE< United States of America
Posted: Fri Jun 05, 2009 2:00 am Post subject:
Yeah, people do cut into you with machetes if you don't have a long established air of credibility... That doesn't mean you have to leave. I would like to actually discuss how you came about this. By private PM if I have to. I want to learn how to do some sweet modding. QUICK_EDIT
yea I may be retarded, a duh, a, duh,the plane dred thing may be worth less to you but i still got it to work when they said it couldnt be done, And as far as the action goes on my super weapon it is Action=AttackMoveTar, got any other questions?
Here, view my vid and compare it to whatever!
I used my own building, my own voices,my own superweapon,and working on new animations now, but im sorry i even posted it because there are to many inconsiderate butt munches here anymore, and im done with this site!
Except this has already been done before. Psycho did this years ago and I linked to it already in another thread.
Furthermore, posting a video doesn't help since you could have easily ripped Psycho's code and called it yours and no one could say otherwise. Not calling you a liar but that's a very possible scenario. QUICK_EDIT
As I recall, he started his testing on RA2 so it should work since it doesn't rely on anything YR specific... IIRC anyway. Been a long time since I last dug into his files. QUICK_EDIT
Joined: 08 May 2009 Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder
Posted: Fri Jun 05, 2009 11:44 pm Post subject:
Using existing actions will give you some bugs. Like for example, Attack, if you attack your 'enemy' with your units, two actions will trigger. The superweapon and the Attack Move.
Allied General wrote:
adjacency=999
Oh the lag. You could just have used PlaceAnywhere=yes ...or is it obsolete? Last edited by Lexa on Sat Jun 06, 2009 12:42 am; edited 1 time in total QUICK_EDIT
Joined: 08 May 2009 Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder
Posted: Tue Jun 09, 2009 10:25 am Post subject:
Quote:
Quote:
Using existing actions will give you some bugs. Like for example, Attack, if you attack your 'enemy' with your units, two actions will trigger. The superweapon and the Attack Move.
that is false!
Why don't you try it? AttackMoveTar is unused, so it's fine. QUICK_EDIT
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