Posted: Tue Jun 09, 2009 8:12 am Post subject:
population control - any good methods?
Subject description: been racking my brain, and now it hurts
one of the major flaws with YR is the population limit, or lack there of.
Is there any good methods out there for population control in this game, whether it be in the form of a cap or some other obstacle that prevents building.
I have tried build limit on certain popular units but that doesn't seem to help, nor stop out of control population. I was thinking of a script in a map but after looking at the scripting options I am given I am not too hopeful.
So again, does anyone know of a good method for population control in this game?
FWIW I am working with NPatch. _________________ QUICK_EDIT
Yeah, that's what I was thinking of.
Is it possible to make the AI obey the same rules as those of the human players, Dutchgamer, O AI coder? QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Jun 09, 2009 10:33 am Post subject:
If you have a unit with a buildlimit of 1, you can only have 1 team with this unit. This makes the game rather boring because it's predictable QUICK_EDIT
sorry, I should have specified. I rarely play against the AI, i play more against my friends. I don't care about the AI, I just want to control the human aspect. _________________ QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Tue Jun 09, 2009 7:29 pm Post subject:
NakedCrook wrote:
sorry, I should have specified. I rarely play against the AI, i play more against my friends. I don't care about the AI, I just want to control the human aspect.
Money and the price. _________________ DUNK! QUICK_EDIT
One child policy
Gas Chambers
Build a canal on the white sea
Tried by (respectively) The Chinese, Nazis and Russians. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Lt Albrecht: If you have nothing intelligent to contribute, then go away.
Blueguard: BuildLimit, as far as i know, can only be applied to tanks, infantry and planes. Unless this can be applied to the general section, i dont think it will help much. Also this only will allow 500 of every unit on the map so thats still way to many guys. _________________ QUICK_EDIT
There is no way apart from some sort of massive limit in cash, which would be a 1 time only kinda thing, have each unit cost however many "people" it takes up, loads of scripting required.
Quote:
If you have nothing intelligent to contribute, then go away.
Sorry, hard to resist. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Or you could make like a last man standing type of deal. Use the negative number approach, like say
[APOC]
BuildLimit=-20
[SREF]
BuildLimit=-20
Russians build 20 apoc and Allys build 20 Prism's and so forth. thats all ya get, guess its who ever knows how to battle the best will win QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Jun 10, 2009 12:16 am Post subject:
Team SomeGuy wrote:
Dude! -20 (negative twenty) means unbuildable!
No, it means in RA2/YR that this unit can only be constructed 20 times by one player before it is removed from their sidebar and made unbuildable for the rest of the game. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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