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[RA2] LRMLauncher ***REDO***
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Jun 13, 2009 6:03 am    Post subject:  [RA2] LRMLauncher ***REDO***
Subject description: Fixed .vxl's and download
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The first time I didnt notice that they were saved in TS Palette, so had to recolor them using RA2 palette, not much difference except re-colored missile to closely match the one on the launcher, also made new Cameo's too.



LRMLauncherwo_001.gif
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LRMLauncherwo_001.gif



LRMLauncher_002.gif
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LRMLauncher_002.gif



LRMissile_000.gif
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LRMissile_000.gif



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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sat Jun 13, 2009 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

And don't forget the download too. Or else this thread will be moved to Media Hut.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Jun 13, 2009 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

In Game Shots



SCRN0012.png
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SCRN0012.png



SCRN0013.png
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SCRN0013.png



SCRN0015.png
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SCRN0015.png



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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Jun 13, 2009 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

The Download



LRS Launcher.rar
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Download
 Filename:  LRS Launcher.rar
 Filesize:  30.36 KB
 Downloaded:  231 Time(s)


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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Jun 13, 2009 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why wont my units change to house color in game? Is there a neutral color game uses for the house color to activate?

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sat Jun 13, 2009 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put Remapable=yes on your unit's art entry.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Jun 13, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look at stock ra2 units, they use a remap red.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 13, 2009 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reds in bottom left, Crevio... Look at stock voxels for specific colours.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 13, 2009 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You think we could have a screeny which, rather than showcasing the coding, showcases the voxel? Like the front? sides? look at the multitude of other voxels in this forum, and give us a screeny like that.

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