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[RA2] Avenger Tank
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 14, 2009 7:23 am    Post subject:  [RA2] Avenger Tank
Subject description: *****Updated*****
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Avenger and Avenger2 tanks for RA2



avenger_0011.gif
 Description:
 Filesize:  4.96 MB
 Viewed:  5383 Time(s)

avenger_0011.gif



SCRN0001.png
 Description:
 Filesize:  298.99 KB
 Viewed:  5384 Time(s)

SCRN0001.png



Avenger.rar
 Description:

Download
 Filename:  Avenger.rar
 Filesize:  38.37 KB
 Downloaded:  147 Time(s)


Last edited by crevio on Fri Jun 19, 2009 5:23 am; edited 5 times in total

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 14, 2009 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Avenger2



Avenger2_002.gif
 Description:
360 preview
 Filesize:  4.96 MB
 Viewed:  5382 Time(s)

Avenger2_002.gif



SCRN0002.png
 Description:
in game
 Filesize:  280.08 KB
 Viewed:  5382 Time(s)

SCRN0002.png



Avenger2.rar
 Description:
download

Download
 Filename:  Avenger2.rar
 Filesize:  37.95 KB
 Downloaded:  149 Time(s)


Last edited by crevio on Fri Jun 19, 2009 4:31 am; edited 2 times in total

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 14, 2009 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

If the unit is invisible ingame, then put either Image=AVENGER or Image=avenger (not case-sensitive) in the tank's rules coding in rules.ini and put the following code in the art.ini:

Code:
[AVENGER] <---------can be named "avenger" too (not case sensitive)
Voxel=yes
Remapable=yes
Cameo=Unit's cameo
AltCameo=Unit's cameo
PrimaryFireFLH=150,0,100


If the unit does not appear in the sidebar, you forgot to put the unit's name in the [VehicleList].

Also the turret's hva file is named Avengertur.hva when all the other files are named without the capital A. Rename it to avengertur.hva, just in case Wink

About the voxel, good job at turning the Soviet hovercraft into a tank Laughing Seriously, its lookin good Smile

But why is the barrel known as avengertur.hva (turret voxel file) and the turret known as avengerbarl.hva (barrel voxel file)?

EDIT: You're modding stock RA2 right? In YR, the rules.ini and art.ini are renamed as rulesmd.ini and artmd.ini respectively Wink

Last edited by freedom fighter on Sun Jun 14, 2009 8:12 am; edited 1 time in total

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 14, 2009 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the info, but I already got it working. Here is the final results...



SCRN0031.png
 Description:
 Filesize:  47.88 KB
 Viewed:  5632 Time(s)

SCRN0031.png



SCRN0032.png
 Description:
 Filesize:  32.77 KB
 Viewed:  5632 Time(s)

SCRN0032.png



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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sun Jun 14, 2009 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

normals normals normals

else wise its great

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 14, 2009 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I used the auto normals function! also the red on the canon was put there so it would change to house color but not working, why are my house colors not working?

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun Jun 14, 2009 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

You're improving. Keep it up.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sun Jun 14, 2009 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
I used the auto normals function! also the red on the canon was put there so it would change to house color but not working, why are my house colors not working?


IIRC theres red and remap red, which are you using?
remap should be the larger color spectrum

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 14, 2009 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
I used the auto normals function! also the red on the canon was put there so it would change to house color but not working, why are my house colors not working?



A tip... Wink



tip.PNG
 Description:
the currently selected red is the remap colour :3
 Filesize:  4.28 KB
 Viewed:  5612 Time(s)

tip.PNG



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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sun Jun 14, 2009 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

that whole column is the remap gradient, so you don't use a single flat color
also there should be a script to auto change the red to remap and vice versa

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 14, 2009 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

deleted

Last edited by crevio on Fri Jun 19, 2009 4:36 am; edited 2 times in total

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Jun 14, 2009 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Approved However there are those dots on it when its facing Northeast.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 14, 2009 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there a way to put the tank together and then make a 3D preview?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 14, 2009 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

OS Voxel Viewer

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Jun 15, 2009 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

deleted

Last edited by crevio on Fri Jun 19, 2009 4:37 am; edited 1 time in total

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Mon Jun 15, 2009 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not just show these ingame? They'd be more useful, and thats really all that matters Confused

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