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Mutant commandos
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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Tue Apr 28, 2009 12:18 am    Post subject:  Mutant commandos
Subject description: how did he do it???????
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hai, i waz wondering in that mod a dyin world what animation he got rid of to make it look like they muties are popin out of the ground. i have replaced most of the animations with dig, but the drop pods still fly in, what do i need to get rid of or change to fix this and is it in art or ini.

thanks

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Apr 28, 2009 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

So...let me get this straight.

You want a reinforcement weapon, like drop pods, but instead of them being actual drop pods, the animation is of the mutants digging out of the ground? And this is all from a dying world mod?

Are we all on the same page now?

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Tue Apr 28, 2009 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

yes soz if i wasnt clear =S

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Apr 28, 2009 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

He's referring to Tiberium Future a Dying World where instead of Drop Pods Mutants appear instead. You just need to replace the shp image of the Drop pod to a blank one. I'm fairly sure in the rules.ini there is an image tag for the Drop pod. Try changing it to INVISO or something.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jun 16, 2009 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure the drop pod weapon needs the WH to be the dig anim and flying down anim blank, also change the fading out anim to the ra1 green smoke miss palleted image so it looks like dirt or just make a blank one.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Jun 16, 2009 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Simply change the drop pod starting height to 0...

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jun 16, 2009 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah yes it has been a while since ive looked at it.

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