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Soviet Motogunner
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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Sat Jun 13, 2009 2:24 pm    Post subject:  Soviet Motogunner
Subject description: Em...unused.
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It's a soviet IFV, but it's look unbalance for my mod.
This is public one.



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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 13, 2009 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it a lot!

9.6/10

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Jun 13, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is one giant bike Surprised But its also f@#king cool! It looks yuri-schemed though. 9.8 out of 10 Smile

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Sat Jun 13, 2009 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks a lot ^-^.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sat Jun 13, 2009 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where's the driver?!

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Jun 13, 2009 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

In an enclosed protective cockpit obviously.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Jun 13, 2009 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

ConMan wrote:
I like it a lot!

9.6/10

you mean 0.96/10 ?
it´s too big and the normals need a lot of work.
also remap is "hard" to see from behind

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Jun 13, 2009 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks nice already though I can see black dots somewhere on the sides. Yeah it may be TOO big but its not like we DON'T have gargantuan motorbikes IRL...

...here are proofs.


ZOMG!!! IT CRUSHES CARS TOO!!!!!! #Shocked

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 13, 2009 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
ConMan wrote:
I like it a lot!

9.6/10

you mean 0.96/10 ?
it´s too big and the normals need a lot of work.
also remap is "hard" to see from behind


My brain exploded from the "ratings" I saw here.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 13, 2009 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry, but that's ugly. No arguements.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jun 13, 2009 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The problem is it's scaled to the GI, not the tank.

Did you mak a 3d model of it first?

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 13, 2009 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe i havent seen enough trikes or bikes lately but IDC. Im still sticking to my original rating!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Jun 13, 2009 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know many of you (especially newbies) think this is excelent voxel,
but this voxel is "just" praiseworthy/2/B.

I give it 7.6/10, I see zenoniations put some effort into this crazy unit (more crazy than monster truck Twisted Evil ), but there are some bugs (from the worst one):

- some black dots (bad or no filling)

- big red "shot me" star in the front which looks bad on voxel (symbols are very problematic to be used on voxels, the best are squares, rectangles, crosses except swastika*, the most problematic is Hammer and Sickle or something complicated like RA2 Eagle),
one solution is using similar colours to background (main) texture

- practically any texture (cartoony like stock RA2 voxels)


? size isn't problem if you mean this should be 5 meters tall


*because of anger on nazi crimes, there is problem to use this symbol even on historical models (other rare reason is some old people were victims of nazis, so swastika can remind them their traumas)

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Last edited by partyzanPaulZy on Sat Jun 13, 2009 7:40 pm; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 13, 2009 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shrink the bounds, if the size concerns you.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 14, 2009 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
The problem is it's scaled to the GI, not the tank.



GODDAMMIT!!! Thats the same problem I had with my old ATV!! ( #Cussing out TO THOSE UBER SIZED INFANTRIES!!!)


Making motorbikes look logical IS hard in RA2 Confused

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 14, 2009 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

CnC =/= proper scaling (for those who don't have math: CnC and proper scaling is a bad combination #Tongue)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 14, 2009 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
CnC =/= proper scaling (for those who don't have math: CnC and proper scaling is a bad combination #Tongue)


Not always Cool

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sun Jun 14, 2009 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I like it. Just don't place em' next to the sref.

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Trust
Vehicle Driver


Joined: 16 Jun 2009
Location: Bulgaria

PostPosted: Tue Jun 16, 2009 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 16, 2009 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epic sig.

EDIT: NOOO!!!!

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Trust
Vehicle Driver


Joined: 16 Jun 2009
Location: Bulgaria

PostPosted: Tue Jun 16, 2009 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Epic sig.



fixed Confused

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Sun Jun 21, 2009 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
The problem is it's scaled to the GI, not the tank.

Did you mak a 3d model of it first?

I never touch 3D model, Sir.
Quote:
- some black dots (bad or no filling)

How to solve this problem,Sir?

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